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Revision 1.4 by pippijn, Mon Mar 5 19:34:20 2007 UTC

1WHAT IS CROSSFIRE? 1WHAT IS CROSSFIRE?
2 2
3 This is a multiplayer graphical arcade and adventure game made for 3 This is a multiplayer graphical arcade and adventure game, that runs on a
4 the X-Windows environment. It runs on a client/server model. 4 client/server model. There are clients for Microsoft(R) Windows(TM) and
5 The client runs with X11, GTK, or SDL within a gtk window. 5 POSIX systems such as Linux and *BSD. To get the most joyful experience,
6 the Crossfire+ client should be used. This client is written in Perl and
7 utilises SDL with OpenGL.
6 8
7 It has certain flavours from other games, especially Gauntlet (TM) 9 Crossfire has certain flavours from other games, especially Gauntlet (TM)
8 and Nethack/Moria. 10 and Nethack/Moria.
9 11
10 Any number of players can move around in their own window, finding 12 Any number of players can move around in their own window, finding
11 and using items and battle monsters. They can choose to cooperate 13 and using items and battle monsters. They can choose to cooperate
12 or compete in the same "world". 14 or compete in the same "world".
13 15
14REQUIREMENTS 16REQUIREMENTS
15 17
16 For UNIX, X-windows and an ANSI C compiler to compile this game. 18 For UNIX, the ISO C++ 200x compiler are required to compile this game. In
17 A window system is not needed if you don't want to compile the 19 addition, you will need the Perl development libraries along with the
18 map editor. 20 following Perl modules:
19 21
20 For Windows 9x, you need Visual C++ (or some other ANSI C 22 - Crossfire >= v0.97
21 compiler that can read ".dsw"-files). 23 - Coro >= v3.5
22 24 - Coro::Event >= v2.1
25 - Event >= v1.08
26 - IO::AIO >= 2.32
27 - BDB >= v0.1
28 - Storable >= v2.0
29 - Time::HiRes >= v1.0
30 - YAML::Syck >= v0.71
31 - Digest::MD5 >= v2.0
32 - Compress::LZF >= v1.71
33 - Safe::Hole >= v0.10
34 - Pod::POM >= v0.17
35
36 Furthermore, to build the crossfire server you will need the following:
37
38 - gperf, the GNU perfect hash generator
39 - glib-2.0 >= v2.10
40 - libpng >= v1.2
41
42 Your compiler must support the Library Technical Report 1 extensions.
43 The GNU C++ compiler >= version 4.0 does support these.
44
23COMPILING 45COMPILING
24 46
25 Crossfire has been known to compile on a wide variety of 47 Crossfire has been known to compile on a wide variety of systems. It should
26 systems. It should compile and most all ANSI C and Posix 48 compile and most all ISO C++ 200x and POSIX compliant systems.
27 compliant systems.
28 49
29 To get directions on compilation for UNIX/LINUX, read the INSTALL file. 50 To get directions on compilation for UNIX/LINUX, read the INSTALL file.
30 For Win9x, read INSTALL_WIN32.txt.
31 51
32USAGE 52USAGE
33 53
34 Crossfire runs on a client/server model. You will also need the 54 Crossfire runs on a client/server model. You will also need the client to
35 client to play. You can either connect to a server someone else 55 play. You can either connect to a server someone else has set up, or run
36 has set up, or run your own server and connect to that. The 56 your own server and connect to that. The client package has information for
37 client package has information for connecting to servers. 57 connecting to servers.
38 58
39 To run your own server, you need to make the crossfire binaries and install 59 To run your own server, you need to make the crossfire binaries and install
40 them, and then run the crossfire program. This now creates a server which 60 them, and then run the crossfire program. This now creates a server which
41 you/other people can connect to. The map files will need to get downloaded 61 you/other people can connect to. The map files will need to get downloaded
42 and installed for the server to run properly. If you plan to run a long 62 and installed for the server to run properly. The maps should be unpacked in
43 term server, you should use one of the scripts provided that will re-run 63 the $(TARGET)/share/crossfire directory - after unpacking, you should have a
44 crossfire if it dies for some reason. 64 $(TARGET)/share/crossfire/maps directory.
45 65
46MAILING LIST 66 If you plan to run a long term server, you should use one of the scripts
47 67 provided that will re-run crossfire if it dies for some reason.
48 For the latest subscription for crossfire mailing lists, go to:
49 http://crossfire.real-time.com/Website_Index/Mailing_Lists/mailing_lists.jhtml
50
51 From there you should be able to subscribe/unsubscribe any of the mailing
52 lists. The mailing lists based off the ifi.uio.no host are being
53 discontinued.
54
55 An archive of old messages can be found at
56 http://www.real-time.com/maillists/rte/crossfire
57
58
59FTP SITES
60
61 FTP-sites where you can look for the latest versions are:
62
63 ftp://ftp.sourceforge.net/pub/sourceforge/crossfire
64 ftp://ftp.real-time.com/pub/games/crossfire
65
66 Changes made since the latest release can be found at the CVS
67 repository. Information on anonymous CVS access as
68 the download CVS snapshots and browsing the repository can be
69 found at:
70 http://sourceforge.net/cvs/?group_id=13833
71
72
73 If you are looking for a windows/NT client, look at:
74 http://mids.student.utwente.nl/%7Emichtoen/crossfire/
75 68
76WEB SITES: 69WEB SITES:
77 70
78 The following web addresses have crossfire information that you may find 71 The following web addresses have crossfire information that you may find
79 useful: 72 useful:
80 73
81 http://crossfire.real-time.com/ 74 http://crossfire.schmorp.de/ (The main site)
82 real-time is the main crossfire site. 75
76 http://crossfire.real-time.com/ (The website for the old Crossfire game)
83 77
84 78
85REPORTING BUGS 79REPORTING BUGS
86 80
87 First, check the INSTALL file for common problems, and see if yours is 81 First, check the INSTALL file for common problems, and see if yours is
88 mentioned. 82 mentioned.
89 83
90 The mailing list is where present development work and bugs are typically 84 Bugs should be filed using the following email address:
91 discussed. If you want to know what is happening with crossfire, join the 85 crossfire@schmorp.de
92 list and please ask there.
93
94 I will likely delete mail messages of the following sort:
95 1) Bug reports of failed installation when the installation instructions
96 were not followed.
97 2) Bug reports that contain so little information that it tells me nothing
98 more than the fact that there is a bug.
99 3) Bugs in which the solution has already been answered in the INSTALL
100 file.
101 86
102 When reporting bugs, make sure you include the following: 87 When reporting bugs, make sure you include the following:
103 o What version of crossfire did you use? 88 o What version of crossfire did you use?
104 o What type of computer did you use? 89 o What type of computer did you use (CPU type)
105 o What release of the operating system did it have? 90 o What is the version of the OS?
106 o What windowing system are you using (Ie, openwindows, X11R6, etc) 91 o What windowing system are you using (e.g. openwindows, X.org, XFree86)
107 o What compiler (and its version) did you use (ie, gcc, acc, etc)? 92 o What compiler (and its version) did you use (e.g. gcc, acc)?
108 o Which flags did you give it? 93 o Which flags did you give it?
109 o If the bug happens when compiling crossfire, send an EXACT copy of 94 o If the bug happens when compiling crossfire, send an EXACT copy of the
110 the compiler line, as well as the errors it puts out. Sending bugs 95 compiler line, as well as the errors it puts out. Sending bugs of the
111 of the sort 'it failed with a line like ...' doesn't help any. 96 sort 'it failed with a line like ...' doesn't help any.
112 o If the bug happened while running crossfire: 97 o If the bug happened while running crossfire:
113 - Include any output before to the bug. 98 - Include any output before to the bug.
114 - Give a description of what you did before the bug occured. The better 99 - Give a description of what you did before the bug occured. The better
115 detailed the description, the better chance I have of figuring 100 detailed the description, the better chance I have of figuring
116 out where the bug happened, or how I can recreate the bug. 101 out where the bug happened, or how I can recreate the bug.
117 o If you managed to compile Crossfire, include the output of 102 - If possible, a stack trace from gdb (or other debugger) is very
118 "crossfire -o". 103 helpful.
119 104
120 Lack of any of this information in a bug report can make that bug report 105The more information provided, the better chance of the bug being fixed in
121useless. Also, if you have a bug, make sure you are using the latest 106a timely fashion.
122version. If you report a bug that has since been fixed, you are not likely
123to get any help.
124
125Further debugging informatiion can be found at
126http://crossfire.real-time.com/debugging_tips.html
127
128 Mail the bug report to crossfire-devel@listserv.real-time.com
129 107
130------------------------------------------------------------------------------ 108------------------------------------------------------------------------------
131SUBMITTING PATCHES: See the doc/programming_guide file. 109SUBMITTING PATCHES:
132 110Patches should be submitted to email address:
111 crossfire@schmorp.de
133 112
134PUBLIC SERVERS: 113PUBLIC SERVERS:
135 114
136The best way to find a server to play is to run the client. It will contact 115The best way to find a server to play is to run the client. It will contact
137the metaserver and present a list to choose from. You can also see 116the metaserver and present a list to choose from. You can also see
138a list at http://crossfire.real-time.com/metaserver/ 117a list at http://crossfire.real-time.com/metaserver/
139 118
140 119
141COPYRIGHT 120COPYRIGHT
142 121
143 Don't get scared by the below, it's included just for "safety" reasons 8) 122 Copyright (C) 2007 Crossfire Development Team
144 (Don't want anyone to start selling the game)
145
146 Copyright (C) 2000 Mark Wedel 123 Copyright (C) 2000, 2006 Mark Wedel
147 Copyright (C) 1992 Frank Tore Johansen 124 Copyright (C) 1992 Frank Tore Johansen
148 125
149 This program is free software; you can redistribute it and/or modify 126 This program is free software; you can redistribute it and/or modify
150 it under the terms of the GNU General Public License as published by 127 it under the terms of the GNU General Public License as published by
151 the Free Software Foundation; either version 2 of the License, or 128 the Free Software Foundation; either version 2 of the License, or
158 135
159 You should have received a copy of the GNU General Public License 136 You should have received a copy of the GNU General Public License
160 along with this program; if not, write to the Free Software 137 along with this program; if not, write to the Free Software
161 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 138 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
162 139
163 The author can be reached via e-mail to mwedel@scruz.net 140 The authors can be reached via e-mail to crossfire@schmorp.de

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