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1WHAT IS CROSSFIRE? 1WHAT IS CROSSFIRE?
2 2
3 This is a multiplayer graphical arcade and adventure game made for 3 This is a multiplayer graphical arcade and adventure game, that runs on
4 the X-Windows environment. It runs on a client/server model. 4 a client/server model. There are clients for Microsoft(R) Windows(TM)
5 The client runs with X11, GTK, or SDL within a gtk window. A 5 and POSIX systems such as Linux and *BSD. To get the most joyful
6 windows client is available, and a java client is under development. 6 experience, the Crossfire+ client should be used. This client is written
7 in Perl and utilises SDL with OpenGL to provide you with the most
8 immersive gameplay.
7 9
8 It has certain flavours from other games, especially Gauntlet (TM) 10 Crossfire has certain flavours from other games, especially Gauntlet (TM)
9 and Nethack/Moria. 11 and Nethack/Moria.
10 12
11 Any number of players can move around in their own window, finding 13 Any number of players can move around in their own window on the
12 and using items and battle monsters. They can choose to cooperate 14 world, finding and using items and battle monsters. They can choose to
13 or compete in the same "world". 15 cooperate or compete in the same "world".
16
14 17
15REQUIREMENTS 18REQUIREMENTS
16 19
17 For UNIX, X-windows and an ANSI C compiler to compile this game. 20 For UNIX, a modern C++ compiler with some extensions is required to
18 A window system is not needed if you don't want to compile the 21 compile this game (g++ 4.x works). In addition, you will need the Perl
19 map editor. 22 development libraries along with the following Perl modules (the server
23 is tested with perl 5.8.8 and 5.8-maint) and their dependencies. (the
24 minimum versions below may not be up-to-date, the configure script will
25 check them all, though).
20 26
21 For Windows 9x, you need Visual C++ (or some other ANSI C 27 - AnyEvent >= v2.52
22 compiler that can read ".dsw"-files). 28 - BDB >= v0.1 **libdb4.5, libdb4.4 might work**
23 29 - Compress::LZF >= v1.8
30 - Coro >= v3.64 **SEE IMPORTANT NOTICE BELOW**
31 - Coro::Event >= v2.1
32 - Crossfire >= v0.99
33 - Digest::MD5 >= v2.0
34 - Event >= v1.08
35 - IO::AIO >= v2.4
36 - JSON::XS => v1.41
37 - Pod::POM >= v0.17
38 - Safe::Hole >= v0.10
39 - Storable >= v2.0
40 - Time::HiRes >= v1.0
41 - YAML::Syck >= v0.71
42 - YAML => v0.62
43
44 **NOTICE**: Crossfire uses an alternative signal stack, so you have to
45 use either the "u"context method (slow) or "a"ssembly when configuring Coro.
46
47 Furthermore, you will need the following programs and libraries:
48
49 - gperf, the GNU perfect hash generator >= v3.0
50 - glib-2.0 >= v2.10
51 - libpng >= v1.2
52 - ImageMagick >= v6.0 (possibly higher, depending on its bugs)
53 - optipng => v0.5.5 (http://optipng.sf.net)
54 - pngnq >= v0.4 (http://freshmeat.net/redir/pngnq/53146/url_homepage/pngnq.html)
55 - rsync >= v2.6 (a must have anyways)
56
57 Your compiler must support the Library Technical Report 1 extensions and
58 the upcoming typeof extension. The GNU C++ compiler >= version 4.0 does
59 support all these.
60
61 On Debian GNU/Linux, you might get away with something like this for many of the
62 above dependencies:
63
64 apt-get install gperf optipng pngnq rsync imagemagick libglib2.0-dev libpng12-dev
65 apt-get install libpod-pom-perl libsafe-hole-perl libevent-perl
66
67 If you want to get sensible backtraces for error conditions at runtime
68 to be logged you also need the external addr2line program (part of GNU
69 binutils) in your PATH.
70
71
24COMPILING 72COMPILING
25 73
26 Crossfire has been known to compile on a wide variety of 74 Crossfire has been known to compile on a wide variety of systems. It should
27 systems. It should compile and most all ANSI C and Posix 75 compile and run on most ISO C++ 200x and POSIX compliant systems.
28 compliant systems.
29 76
30 To get directions on compilation for UNIX/LINUX, read the INSTALL file. 77 To get generic directions on compilation, read the INSTALL file.
31 For Win9x, read INSTALL_WIN32.txt.
32
33USAGE
34
35 Crossfire runs on a client/server model. You will also need the
36 client to play. You can either connect to a server someone else
37 has set up, or run your own server and connect to that. The
38 client package has information for connecting to servers.
39
40 To run your own server, you need to make the crossfire binaries and install
41 them, and then run the crossfire program. This now creates a server which
42 you/other people can connect to. The map files will need to get downloaded
43 and installed for the server to run properly. The maps should be
44 unpacked in the $(TARGET)/share/crossfire directory - after unpacking,
45 you should have a $(TARGET)/share/crossfire/maps directory.
46
47 If you plan to run a long term server, you should use one of the scripts
48 provided that will re-run crossfire if it dies for some reason.
49
50MAILING LIST
51
52 For the latest subscription for crossfire mailing lists, go to:
53 http://crossfire.real-time.com/mailinglists/index.html
54
55 From there you should be able to subscribe/unsubscribe any of the mailing
56 lists. Links to archives of the mailing lists can be found there, as well
57 as at:
58 http://gmane.org/find.php?list=crossfire
59 78
60 79
61FTP SITES 80INSTALLATION/USAGE
62 81
63 FTP-sites where you can look for the latest versions are: 82 Crossfire runs on a client/server model. You will also a client to
83 play. You can either connect to a server someone else has set up, or
84 run your own server and connect to that. There are a number of clients
85 available, but the recommended one is CFPlus (see below for URL).
64 86
65 http://prdownloads.sourceforge.net/crossfire/ 87 To run your own server, you need to build the crossfire server binaries
66 ftp://ftp.real-time.com/pub/games/crossfire 88 and install them, then you will have to download and install map and
89 archetype packs:
67 90
68 Changes made since the latest release can be found at the CVS 91 Download both the cfmaps-<version> and cfarch-<version> archives, then
69 repository. Information on anonymous CVS access as 92 use cfutil to install both (the source directories must be writable for
70 the download CVS snapshots and browsing the repository can be 93 this to work):
71 found at: 94
72 http://sourceforge.net/cvs/?group_id=13833 95 cfutil --install-maps path/to/cfmaps-<version>/
96 cfutil --install-arch path/to/cfarch-<version>/
97
98 Both processes can take some time, depending on your resources :) If you
99 plan to repeat the installation you should specify the --cache option
100 first, which will keep costly-to-generate files around for further runs
101 of cfutil:
102
103 cfutil --cache --install-maps path/to/cfmaps-<version>/
104 cfutil --cache --install-arch path/to/cfarch-<version>/
105
106 Atfer this you can then run the crossfire executable. This starts a
107 server which you/other people can connect to.
73 108
74 109
75WEB SITES: 110WEB SITES
76 111
77 The following web addresses have crossfire information that you may find 112 The following web addresses have crossfire information that you may find
78 useful: 113 useful:
79 114
80 http://crossfire.real-time.com/ 115 http://crossfire.schmorp.de/ (The main site)
81 real-time is the main crossfire site. 116
117 http://crossfire.real-time.com/ (The website for the old Crossfire game)
82 118
83 119
84REPORTING BUGS 120REPORTING BUGS
85 121
86 First, check the INSTALL file for common problems, and see if yours is 122 First, check the INSTALL file for common problems, and see if yours is
87 mentioned. 123 mentioned.
88 124
89 Bugs should be filed at the sourceforge web site: 125 Bugs should be filed using the following email address:
90 http://sourceforge.net/cvs/?group_id=13833 126 crossfire@schmorp.de
91 127
92 When reporting bugs, make sure you include the following: 128 When reporting bugs, make sure you include the following:
93 o If you have a sourceforge login, make sure you are logged in. In this 129
94 way, if there are questions about the bug, you will be notified about
95 the request for more information.
96 o What version of crossfire did you use? 130 * What version of crossfire did you use?
97 o What type of computer did you use (CPU type) 131 * What type of computer did you use (CPU type)
98 o What is the version of the OS? 132 * What is the version of the OS?
99 o What windowing system are you using (Ie, openwindows, X11R6, etc) 133 * What windowing system are you using (e.g. openwindows, X.org, XFree86)
100 o What compiler (and its version) did you use (ie, gcc, acc, etc)? 134 * What compiler (and its version) did you use (e.g. gcc, acc)?
101 o Which flags did you give it? 135 * Which flags did you give it?
102 o If the bug happens when compiling crossfire, send an EXACT copy of 136 * If the bug happens when compiling crossfire, send an EXACT copy of the
103 the compiler line, as well as the errors it puts out. Sending bugs 137 compiler line, as well as the errors it puts out. Sending bugs of the
104 of the sort 'it failed with a line like ...' doesn't help any. 138 sort 'it failed with a line like ...' doesn't help any.
105 o If the bug happened while running crossfire: 139 * If the bug happened while running crossfire:
106 - Include any output before to the bug. 140 - Include any output before to the bug.
107 - Give a description of what you did before the bug occured. The better 141 - Give a description of what you did before the bug occured. The better
108 detailed the description, the better chance I have of figuring 142 detailed the description, the better chance we have of figuring
109 out where the bug happened, or how I can recreate the bug. 143 out where the bug happened, or how we can recreate the bug.
110 - If possible, a stack trace from gdb (or other debugger) is very 144 - If possible, a stack trace from gdb (or other debugger) is very
111 helpful. 145 helpful.
112 146
113The more information provided, the better chance of the bug being fixed in 147 The more information provided, the better chance of the bug being fixed
114a timely fashion. 148 in a timely fashion.
115 149
116Further debugging informatiion can be found at
117http://crossfire.real-time.com/debugging_tips.html
118 150
119------------------------------------------------------------------------------ 151SUBMITTING PATCHES
120SUBMITTING PATCHES: See the doc/programming_guide file.
121 The patches should be submitted to the patch tracker on sourceforge:
122 http://sourceforge.net/cvs/?group_id=13833
123 152
124PUBLIC SERVERS: 153 Patches should be submitted to email address:
154 crossfire@schmorp.de
125 155
156
157PUBLIC SERVERS
158
126The best way to find a server to play is to run the client. It will contact 159 The best way to find a server to play is to run the client
127the metaserver and present a list to choose from. You can also see 160 and hit "Server List" in the setup dialog (this varies
161 depending on your client). You can also see a list at
128a list at http://crossfire.real-time.com/metaserver/ 162 http://crossfire.real-time.com/metaserver/.
163
164 The canonical server for use with Crossfire and CFPlus is
165 crossfire.schmorp.de, port 13327 (default).
129 166
130 167
131COPYRIGHT 168COPYRIGHT
132 169
133 Don't get scared by the below, it's included just for "safety" reasons 8) 170 Most files in this distribution are covered by the GNU General Public
134 (Don't want anyone to start selling the game) 171 License, version 3 (COPYING.GPL), or any later version, with the
172 exception of ext/affero.ext, which is covered by the GNU Affero General
173 Public License, Version 3 (COPYING.Affero). Please take note of the
174 special requirements of the Affero license with respect to network
175 servers and configure your network server according to the instructions
176 given in ext/affero.ext.
135 177
136 Copyright (C) 2000,2006 Mark Wedel
137 Copyright (C) 1992 Frank Tore Johansen
138 178
139 This program is free software; you can redistribute it and/or modify 179CONTACT
140 it under the terms of the GNU General Public License as published by
141 the Free Software Foundation; either version 2 of the License, or
142 (at your option) any later version.
143 180
144 This program is distributed in the hope that it will be useful, 181 The authors can be reached via e-mail to crossfire@schmorp.de
145 but WITHOUT ANY WARRANTY; without even the implied warranty of
146 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
147 GNU General Public License for more details.
148 182
149 You should have received a copy of the GNU General Public License
150 along with this program; if not, write to the Free Software
151 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
152
153 The author can be reached via e-mail to crossfire.de

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