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Revision 1.3 by root, Fri Dec 15 20:08:45 2006 UTC vs.
Revision 1.4 by pippijn, Mon Mar 5 19:34:20 2007 UTC

1WHAT IS CROSSFIRE? 1WHAT IS CROSSFIRE?
2 2
3 This is a multiplayer graphical arcade and adventure game made for 3 This is a multiplayer graphical arcade and adventure game, that runs on a
4 the X-Windows environment. It runs on a client/server model. 4 client/server model. There are clients for Microsoft(R) Windows(TM) and
5 The client runs with X11, GTK, or SDL within a gtk window. A 5 POSIX systems such as Linux and *BSD. To get the most joyful experience,
6 windows client is available, and a java client is under development. 6 the Crossfire+ client should be used. This client is written in Perl and
7 utilises SDL with OpenGL.
7 8
8 It has certain flavours from other games, especially Gauntlet (TM) 9 Crossfire has certain flavours from other games, especially Gauntlet (TM)
9 and Nethack/Moria. 10 and Nethack/Moria.
10 11
11 Any number of players can move around in their own window, finding 12 Any number of players can move around in their own window, finding
12 and using items and battle monsters. They can choose to cooperate 13 and using items and battle monsters. They can choose to cooperate
13 or compete in the same "world". 14 or compete in the same "world".
14 15
15REQUIREMENTS 16REQUIREMENTS
16 17
17 For UNIX, X-windows and an ANSI C compiler to compile this game. 18 For UNIX, the ISO C++ 200x compiler are required to compile this game. In
18 A window system is not needed if you don't want to compile the 19 addition, you will need the Perl development libraries along with the
19 map editor. 20 following Perl modules:
20 21
21 For Windows 9x, you need Visual C++ (or some other ANSI C 22 - Crossfire >= v0.97
22 compiler that can read ".dsw"-files). 23 - Coro >= v3.5
23 24 - Coro::Event >= v2.1
25 - Event >= v1.08
26 - IO::AIO >= 2.32
27 - BDB >= v0.1
28 - Storable >= v2.0
29 - Time::HiRes >= v1.0
30 - YAML::Syck >= v0.71
31 - Digest::MD5 >= v2.0
32 - Compress::LZF >= v1.71
33 - Safe::Hole >= v0.10
34 - Pod::POM >= v0.17
35
36 Furthermore, to build the crossfire server you will need the following:
37
38 - gperf, the GNU perfect hash generator
39 - glib-2.0 >= v2.10
40 - libpng >= v1.2
41
42 Your compiler must support the Library Technical Report 1 extensions.
43 The GNU C++ compiler >= version 4.0 does support these.
44
24COMPILING 45COMPILING
25 46
26 Crossfire has been known to compile on a wide variety of 47 Crossfire has been known to compile on a wide variety of systems. It should
27 systems. It should compile and most all ANSI C and Posix 48 compile and most all ISO C++ 200x and POSIX compliant systems.
28 compliant systems.
29 49
30 To get directions on compilation for UNIX/LINUX, read the INSTALL file. 50 To get directions on compilation for UNIX/LINUX, read the INSTALL file.
31 For Win9x, read INSTALL_WIN32.txt.
32 51
33USAGE 52USAGE
34 53
35 Crossfire runs on a client/server model. You will also need the 54 Crossfire runs on a client/server model. You will also need the client to
36 client to play. You can either connect to a server someone else 55 play. You can either connect to a server someone else has set up, or run
37 has set up, or run your own server and connect to that. The 56 your own server and connect to that. The client package has information for
38 client package has information for connecting to servers. 57 connecting to servers.
39 58
40 To run your own server, you need to make the crossfire binaries and install 59 To run your own server, you need to make the crossfire binaries and install
41 them, and then run the crossfire program. This now creates a server which 60 them, and then run the crossfire program. This now creates a server which
42 you/other people can connect to. The map files will need to get downloaded 61 you/other people can connect to. The map files will need to get downloaded
43 and installed for the server to run properly. The maps should be 62 and installed for the server to run properly. The maps should be unpacked in
44 unpacked in the $(TARGET)/share/crossfire directory - after unpacking, 63 the $(TARGET)/share/crossfire directory - after unpacking, you should have a
45 you should have a $(TARGET)/share/crossfire/maps directory. 64 $(TARGET)/share/crossfire/maps directory.
46 65
47 If you plan to run a long term server, you should use one of the scripts 66 If you plan to run a long term server, you should use one of the scripts
48 provided that will re-run crossfire if it dies for some reason. 67 provided that will re-run crossfire if it dies for some reason.
49
50MAILING LIST
51
52 For the latest subscription for crossfire mailing lists, go to:
53 http://crossfire.real-time.com/mailinglists/index.html
54
55 From there you should be able to subscribe/unsubscribe any of the mailing
56 lists. Links to archives of the mailing lists can be found there, as well
57 as at:
58 http://gmane.org/find.php?list=crossfire
59
60
61FTP SITES
62
63 FTP-sites where you can look for the latest versions are:
64
65 http://prdownloads.sourceforge.net/crossfire/
66 ftp://ftp.real-time.com/pub/games/crossfire
67
68 Changes made since the latest release can be found at the CVS
69 repository. Information on anonymous CVS access as
70 the download CVS snapshots and browsing the repository can be
71 found at:
72 http://sourceforge.net/cvs/?group_id=13833
73
74 68
75WEB SITES: 69WEB SITES:
76 70
77 The following web addresses have crossfire information that you may find 71 The following web addresses have crossfire information that you may find
78 useful: 72 useful:
79 73
80 http://crossfire.real-time.com/ 74 http://crossfire.schmorp.de/ (The main site)
81 real-time is the main crossfire site. 75
76 http://crossfire.real-time.com/ (The website for the old Crossfire game)
82 77
83 78
84REPORTING BUGS 79REPORTING BUGS
85 80
86 First, check the INSTALL file for common problems, and see if yours is 81 First, check the INSTALL file for common problems, and see if yours is
87 mentioned. 82 mentioned.
88 83
89 Bugs should be filed at the sourceforge web site: 84 Bugs should be filed using the following email address:
90 http://sourceforge.net/cvs/?group_id=13833 85 crossfire@schmorp.de
91 86
92 When reporting bugs, make sure you include the following: 87 When reporting bugs, make sure you include the following:
93 o If you have a sourceforge login, make sure you are logged in. In this
94 way, if there are questions about the bug, you will be notified about
95 the request for more information.
96 o What version of crossfire did you use? 88 o What version of crossfire did you use?
97 o What type of computer did you use (CPU type) 89 o What type of computer did you use (CPU type)
98 o What is the version of the OS? 90 o What is the version of the OS?
99 o What windowing system are you using (Ie, openwindows, X11R6, etc) 91 o What windowing system are you using (e.g. openwindows, X.org, XFree86)
100 o What compiler (and its version) did you use (ie, gcc, acc, etc)? 92 o What compiler (and its version) did you use (e.g. gcc, acc)?
101 o Which flags did you give it? 93 o Which flags did you give it?
102 o If the bug happens when compiling crossfire, send an EXACT copy of 94 o If the bug happens when compiling crossfire, send an EXACT copy of the
103 the compiler line, as well as the errors it puts out. Sending bugs 95 compiler line, as well as the errors it puts out. Sending bugs of the
104 of the sort 'it failed with a line like ...' doesn't help any. 96 sort 'it failed with a line like ...' doesn't help any.
105 o If the bug happened while running crossfire: 97 o If the bug happened while running crossfire:
106 - Include any output before to the bug. 98 - Include any output before to the bug.
107 - Give a description of what you did before the bug occured. The better 99 - Give a description of what you did before the bug occured. The better
108 detailed the description, the better chance I have of figuring 100 detailed the description, the better chance I have of figuring
109 out where the bug happened, or how I can recreate the bug. 101 out where the bug happened, or how I can recreate the bug.
110 - If possible, a stack trace from gdb (or other debugger) is very 102 - If possible, a stack trace from gdb (or other debugger) is very
111 helpful. 103 helpful.
112 104
113The more information provided, the better chance of the bug being fixed in 105The more information provided, the better chance of the bug being fixed in
114a timely fashion. 106a timely fashion.
115 107
116Further debugging informatiion can be found at
117http://crossfire.real-time.com/debugging_tips.html
118
119------------------------------------------------------------------------------ 108------------------------------------------------------------------------------
120SUBMITTING PATCHES: See the doc/programming_guide file. 109SUBMITTING PATCHES:
121 The patches should be submitted to the patch tracker on sourceforge: 110Patches should be submitted to email address:
122 http://sourceforge.net/cvs/?group_id=13833 111 crossfire@schmorp.de
123 112
124PUBLIC SERVERS: 113PUBLIC SERVERS:
125 114
126The best way to find a server to play is to run the client. It will contact 115The best way to find a server to play is to run the client. It will contact
127the metaserver and present a list to choose from. You can also see 116the metaserver and present a list to choose from. You can also see
128a list at http://crossfire.real-time.com/metaserver/ 117a list at http://crossfire.real-time.com/metaserver/
129 118
130 119
131COPYRIGHT 120COPYRIGHT
132 121
133 Don't get scared by the below, it's included just for "safety" reasons 8) 122 Copyright (C) 2007 Crossfire Development Team
134 (Don't want anyone to start selling the game)
135
136 Copyright (C) 2000,2006 Mark Wedel 123 Copyright (C) 2000, 2006 Mark Wedel
137 Copyright (C) 1992 Frank Tore Johansen 124 Copyright (C) 1992 Frank Tore Johansen
138 125
139 This program is free software; you can redistribute it and/or modify 126 This program is free software; you can redistribute it and/or modify
140 it under the terms of the GNU General Public License as published by 127 it under the terms of the GNU General Public License as published by
141 the Free Software Foundation; either version 2 of the License, or 128 the Free Software Foundation; either version 2 of the License, or
148 135
149 You should have received a copy of the GNU General Public License 136 You should have received a copy of the GNU General Public License
150 along with this program; if not, write to the Free Software 137 along with this program; if not, write to the Free Software
151 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 138 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
152 139
153 The author can be reached via e-mail to crossfire@schmorp.de 140 The authors can be reached via e-mail to crossfire@schmorp.de

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