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Revision 1.52 by root, Fri Apr 22 02:03:10 2011 UTC

1WHAT IS CROSSFIRE? 1WHAT IS DELIANTRA?
2 2
3 This is a multiplayer graphical arcade and adventure game, that runs on a 3 This is a multiplayer graphical arcade and adventure game, that runs on
4 client/server model. There are clients for Microsoft(R) Windows(TM) and 4 a client/server model. There are clients for Microsoft(R) Windows(TM)
5 POSIX systems such as Linux and *BSD. To get the most joyful experience, 5 and POSIX systems such as Linux and *BSD. To get the most joyful
6 the Crossfire+ client should be used. This client is written in Perl and 6 experience, the Deliantra client should be used. This client is written
7 utilises SDL with OpenGL. 7 in Perl and utilises SDL with OpenGL to provide you with the most
8 immersive gameplay.
8 9
9 Crossfire has certain flavours from other games, especially Gauntlet (TM) 10 Deliantra has certain flavours from other games, especially Gauntlet (TM)
10 and Nethack/Moria. 11 and Nethack/Moria.
11 12
12 Any number of players can move around in their own window, finding 13 Any number of players can move around in their own window on the
13 and using items and battle monsters. They can choose to cooperate 14 world, finding and using items and battle monsters. They can choose to
14 or compete in the same "world". 15 cooperate or compete in the same "world".
16
15 17
16REQUIREMENTS 18REQUIREMENTS
17 19
18 For UNIX, the ISO C++ 200x compiler are required to compile this game. In 20 For UNIX, a modern C++ compiler with some extensions is required to
19 addition, you will need the Perl development libraries along with the 21 compile this game (g++ 4.x works). In addition, you will need the Perl
20 following Perl modules: 22 development libraries along with the following Perl modules (the server
23 requires perl 5.10.1). A perl configured for 64 bit integer support is
24 highly recommended to avoid overflows, but 32 bit perls are supported)
25 and their dependencies. In general, the newest version from CPAN will
26 do. The configure script will complain when it detects an unsuitable
27 version.
21 28
22 - Crossfire >= v0.97 29 - common::sense
23 - Coro >= v3.5 30 - AnyEvent
24 - Coro::Event >= v2.1 31 - AnyEvent::AIO
25 - Event >= v1.08 32 - AnyEvent::BDB
26 - IO::AIO >= 2.32 33 - BDB **compiled against libdb4.[567] (libdb4.4 *might* work)**
27 - BDB >= v0.1 34 - Compress::LZF
28 - Storable >= v2.0 35 - Coro **SEE IMPORTANT NOTICE BELOW**
29 - Time::HiRes >= v1.0 36 - Coro::EV
30 - YAML::Syck >= v0.71 37 - Deliantra
31 - Digest::MD5 >= v2.0 38 - Digest::MD5
32 - Compress::LZF >= v1.71 39 - EV
40 - Guard
41 - IO::AIO
42 - JSON::XS
43 - AnyEvent::IRC
44 - Pod::POM
33 - Safe::Hole >= v0.10 45 - Safe::Hole
34 - Pod::POM >= v0.17 46 - Storable
47 - Time::HiRes
48 - URI
49 - YAML::XS
35 50
36 Furthermore, to build the crossfire server you will need the following: 51 **NOTICE**: Deliantra uses an alternative signal stack, so you cannot
52 use the sigaltstack method (== setjmp on unrecognised platforms) for
53 Coro. Try "a"ssembly, "u"context or "p"threads as backend instead on
54 those platforms.
37 55
56 Furthermore, you will need the following programs and libraries:
57
38 - gperf, the GNU perfect hash generator 58 - gperf, the GNU perfect hash generator >= v3.0
39 - glib-2.0 >= v2.10 59 - glib-2.0 >= v2.10
40 - libpng >= v1.2 60 - libpng >= v1.2
61 - ImageMagick >= v6.0 (possibly higher, depending on its bugs)
62 - optipng => v0.5.5 (http://optipng.sf.net)
63 - pngnq >= v0.4 (http://freshmeat.net/redir/pngnq/53146/url_homepage/pngnq.html)
64 - rsync >= v2.6 (a must have anyways)
41 65
42 Your compiler must support the Library Technical Report 1 extensions. 66 Your compiler must support the Library Technical Report 1 extensions and
43 The GNU C++ compiler >= version 4.0 does support these. 67 the upcoming typeof extension. The GNU C++ compiler >= version 4.0 does
68 support all these.
69
70 On Debian GNU/Linux, you might get away with something like this for many of the
71 above dependencies:
72
73 apt-get install gperf optipng pngnq rsync imagemagick libglib2.0-dev libpng12-dev
74 apt-get install libpod-pom-perl libsafe-hole-perl libevent-perl
75
76 If you want to get sensible backtraces for error conditions at runtime
77 to be logged you also need the external addr2line program (part of GNU
78 binutils) in your PATH.
79
44 80
45COMPILING 81COMPILING
46 82
47 Crossfire has been known to compile on a wide variety of systems. It should 83 Deliantra has been known to compile on a wide variety of systems. It should
48 compile and most all ISO C++ 200x and POSIX compliant systems. 84 compile and run on most ISO C++ 200x and POSIX compliant systems.
49 85
50 To get directions on compilation for UNIX/LINUX, read the INSTALL file. 86 To get generic directions on compilation, read the INSTALL file.
51 87
52USAGE
53 88
54 Crossfire runs on a client/server model. You will also need the client to 89INSTALLATION/USAGE
55 play. You can either connect to a server someone else has set up, or run
56 your own server and connect to that. The client package has information for
57 connecting to servers.
58 90
59 To run your own server, you need to make the crossfire binaries and install 91 Deliantra runs on a client/server model. You will also need a client to
60 them, and then run the crossfire program. This now creates a server which 92 play. You can either connect to a server someone else has set up, or
61 you/other people can connect to. The map files will need to get downloaded 93 run your own server and connect to that. There are a number of clients
62 and installed for the server to run properly. The maps should be unpacked in 94 available, the recommended one is the Deliantra Client (see below for URL).
63 the $(TARGET)/share/crossfire directory - after unpacking, you should have a
64 $(TARGET)/share/crossfire/maps directory.
65 95
66 If you plan to run a long term server, you should use one of the scripts 96 To run your own server, you need to build the deliantra server binaries
67 provided that will re-run crossfire if it dies for some reason. 97 and install them, then you will have to download and install map and
98 archetype packs:
68 99
69WEB SITES: 100 Download both the cfmaps-<version> and cfarch-<version> archives, then
101 use cfutil to install both (the source directories must be writable for
102 this to work):
70 103
104 cfutil --install-maps path/to/cfmaps-<version>/
105 cfutil --install-arch path/to/cfarch-<version>/
106
107 Both processes can take some time, depending on your resources :) If you
108 plan to repeat the installation you should specify the --cache option
109 first, which will keep costly-to-generate files around for further runs
110 of cfutil:
111
112 cfutil --cache --install-maps path/to/cfmaps-<version>/
113 cfutil --cache --install-arch path/to/cfarch-<version>/
114
115 Atfer this you can then run the deliantra executable. This starts a
116 server which you/other people can connect to.
117
118
119WEB SITES
120
71 The following web addresses have crossfire information that you may find 121 The following web addresses have deliantra information that you may find
72 useful: 122 useful:
73 123
74 http://crossfire.schmorp.de/ (The main site) 124 http://www.deliantra.net/ (The main site)
75
76 http://crossfire.real-time.com/ (The website for the old Crossfire game)
77 125
78 126
79REPORTING BUGS 127REPORTING BUGS
80 128
81 First, check the INSTALL file for common problems, and see if yours is 129 First, check the INSTALL file for common problems, and see if yours is
82 mentioned. 130 mentioned.
83 131
84 Bugs should be filed using the following email address: 132 Bugs should be filed using the following email address:
85 crossfire@schmorp.de 133 support@deliantra.net
86 134
87 When reporting bugs, make sure you include the following: 135 When reporting bugs, make sure you include the following:
136
88 o What version of crossfire did you use? 137 * What version of deliantra did you use?
89 o What type of computer did you use (CPU type) 138 * What type of computer did you use (CPU type)
90 o What is the version of the OS? 139 * What is the version of the OS?
91 o What windowing system are you using (e.g. openwindows, X.org, XFree86) 140 * What windowing system are you using (e.g. openwindows, X.org, XFree86)
92 o What compiler (and its version) did you use (e.g. gcc, acc)? 141 * What compiler (and its version) did you use (e.g. gcc, acc)?
93 o Which flags did you give it? 142 * Which flags did you give it?
94 o If the bug happens when compiling crossfire, send an EXACT copy of the 143 * If the bug happens when compiling deliantra, send an EXACT copy of the
95 compiler line, as well as the errors it puts out. Sending bugs of the 144 compiler line, as well as the errors it puts out. Sending bugs of the
96 sort 'it failed with a line like ...' doesn't help any. 145 sort 'it failed with a line like ...' doesn't help any.
97 o If the bug happened while running crossfire: 146 * If the bug happened while running deliantra:
98 - Include any output before to the bug. 147 - Include any output before to the bug.
99 - Give a description of what you did before the bug occured. The better 148 - Give a description of what you did before the bug occured. The better
100 detailed the description, the better chance I have of figuring 149 detailed the description, the better chance we have of figuring
101 out where the bug happened, or how I can recreate the bug. 150 out where the bug happened, or how we can recreate the bug.
102 - If possible, a stack trace from gdb (or other debugger) is very 151 - If possible, a stack trace from gdb (or other debugger) is very
103 helpful. 152 helpful.
104 153
105The more information provided, the better chance of the bug being fixed in 154 The more information provided, the better chance of the bug being fixed
106a timely fashion. 155 in a timely fashion.
107 156
108------------------------------------------------------------------------------
109SUBMITTING PATCHES:
110Patches should be submitted to email address:
111 crossfire@schmorp.de
112 157
113PUBLIC SERVERS: 158SUBMITTING PATCHES
114 159
160 Patches should be submitted to email address:
161 support@deliantra.net
162
163
164PUBLIC SERVERS
165
115The best way to find a server to play is to run the client. It will contact 166 The best way to find a server to play is to run the client
116the metaserver and present a list to choose from. You can also see 167 and hit "Server List" in the setup dialog (this varies
117a list at http://crossfire.real-time.com/metaserver/ 168 depending on your client).
169
170 The canonical server for use with Deliantra and CFPlus is
171 gameserver.deliantra.net, port 13327 (the default).
118 172
119 173
120COPYRIGHT 174COPYRIGHT
121 175
122 Copyright (C) 2007 Crossfire Development Team 176 Most files in this distribution are covered by the GNU General Public
123 Copyright (C) 2000, 2006 Mark Wedel 177 License, version 3 (COPYING.GPL), or any later version, with the
124 Copyright (C) 1992 Frank Tore Johansen 178 exception of ext/affero.ext, which is covered by the GNU Affero General
179 Public License, Version 3 (COPYING.Affero). Please take note of the
180 special requirements of the Affero license with respect to network
181 servers and configure your network server according to the instructions
182 given in ext/affero.ext.
125 183
126 This program is free software; you can redistribute it and/or modify
127 it under the terms of the GNU General Public License as published by
128 the Free Software Foundation; either version 2 of the License, or
129 (at your option) any later version.
130 184
131 This program is distributed in the hope that it will be useful, 185CONTACT
132 but WITHOUT ANY WARRANTY; without even the implied warranty of
133 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
134 GNU General Public License for more details.
135 186
136 You should have received a copy of the GNU General Public License 187 The authors can be reached via e-mail to support@deliantra.net
137 along with this program; if not, write to the Free Software
138 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
139 188
140 The authors can be reached via e-mail to crossfire@schmorp.de

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