ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/README
Revision: 1.26
Committed: Thu Sep 13 16:16:00 2007 UTC (16 years, 8 months ago) by root
Branch: MAIN
Changes since 1.25: +1 -1 lines
Log Message:
- do better transaction handling
- require BDB 1.1

File Contents

# Content
1 WHAT IS CROSSFIRE?
2
3 This is a multiplayer graphical arcade and adventure game, that runs on
4 a client/server model. There are clients for Microsoft(R) Windows(TM)
5 and POSIX systems such as Linux and *BSD. To get the most joyful
6 experience, the Crossfire+ client should be used. This client is written
7 in Perl and utilises SDL with OpenGL to provide you with the most
8 immersive gameplay.
9
10 Crossfire has certain flavours from other games, especially Gauntlet (TM)
11 and Nethack/Moria.
12
13 Any number of players can move around in their own window on the
14 world, finding and using items and battle monsters. They can choose to
15 cooperate or compete in the same "world".
16
17
18 REQUIREMENTS
19
20 For UNIX, a modern C++ compiler with some extensions is required to
21 compile this game (g++ 4.x works). In addition, you will need the Perl
22 development libraries along with the following Perl modules (the server
23 is tested with perl 5.8.8 and 5.8-maint) and their dependencies. (the
24 minimum versions below may not be up-to-date, the configure script will
25 check them all, though).
26
27 - AnyEvent >= v2.52
28 - BDB >= v1.1 **libdb4.5, libdb4.4 might work**
29 - Compress::LZF >= v1.8
30 - Coro >= v3.64 **SEE IMPORTANT NOTICE BELOW**
31 - Coro::Event >= v2.1
32 - Crossfire >= v0.99
33 - Digest::MD5 >= v2.0
34 - Event >= v1.08
35 - IO::AIO >= v2.4
36 - JSON::XS >= v1.5
37 - Pod::POM >= v0.17
38 - Safe::Hole >= v0.10
39 - Storable >= v2.0
40 - Time::HiRes >= v1.0
41 - URI >= 1.35
42 - YAML >= v0.62
43 - YAML::Syck >= v0.71
44
45 **NOTICE**: Crossfire uses an alternative signal stack, so you have to
46 use either the "u"context method (slow) or "a"ssembly when configuring Coro.
47
48 Furthermore, you will need the following programs and libraries:
49
50 - gperf, the GNU perfect hash generator >= v3.0
51 - glib-2.0 >= v2.10
52 - libpng >= v1.2
53 - ImageMagick >= v6.0 (possibly higher, depending on its bugs)
54 - optipng => v0.5.5 (http://optipng.sf.net)
55 - pngnq >= v0.4 (http://freshmeat.net/redir/pngnq/53146/url_homepage/pngnq.html)
56 - rsync >= v2.6 (a must have anyways)
57
58 Your compiler must support the Library Technical Report 1 extensions and
59 the upcoming typeof extension. The GNU C++ compiler >= version 4.0 does
60 support all these.
61
62 On Debian GNU/Linux, you might get away with something like this for many of the
63 above dependencies:
64
65 apt-get install gperf optipng pngnq rsync imagemagick libglib2.0-dev libpng12-dev
66 apt-get install libpod-pom-perl libsafe-hole-perl libevent-perl
67
68 If you want to get sensible backtraces for error conditions at runtime
69 to be logged you also need the external addr2line program (part of GNU
70 binutils) in your PATH.
71
72
73 COMPILING
74
75 Crossfire has been known to compile on a wide variety of systems. It should
76 compile and run on most ISO C++ 200x and POSIX compliant systems.
77
78 To get generic directions on compilation, read the INSTALL file.
79
80
81 INSTALLATION/USAGE
82
83 Crossfire runs on a client/server model. You will also a client to
84 play. You can either connect to a server someone else has set up, or
85 run your own server and connect to that. There are a number of clients
86 available, but the recommended one is CFPlus (see below for URL).
87
88 To run your own server, you need to build the crossfire server binaries
89 and install them, then you will have to download and install map and
90 archetype packs:
91
92 Download both the cfmaps-<version> and cfarch-<version> archives, then
93 use cfutil to install both (the source directories must be writable for
94 this to work):
95
96 cfutil --install-maps path/to/cfmaps-<version>/
97 cfutil --install-arch path/to/cfarch-<version>/
98
99 Both processes can take some time, depending on your resources :) If you
100 plan to repeat the installation you should specify the --cache option
101 first, which will keep costly-to-generate files around for further runs
102 of cfutil:
103
104 cfutil --cache --install-maps path/to/cfmaps-<version>/
105 cfutil --cache --install-arch path/to/cfarch-<version>/
106
107 Atfer this you can then run the crossfire executable. This starts a
108 server which you/other people can connect to.
109
110
111 WEB SITES
112
113 The following web addresses have crossfire information that you may find
114 useful:
115
116 http://crossfire.schmorp.de/ (The main site)
117
118 http://crossfire.real-time.com/ (The website for the old Crossfire game)
119
120
121 REPORTING BUGS
122
123 First, check the INSTALL file for common problems, and see if yours is
124 mentioned.
125
126 Bugs should be filed using the following email address:
127 crossfire@schmorp.de
128
129 When reporting bugs, make sure you include the following:
130
131 * What version of crossfire did you use?
132 * What type of computer did you use (CPU type)
133 * What is the version of the OS?
134 * What windowing system are you using (e.g. openwindows, X.org, XFree86)
135 * What compiler (and its version) did you use (e.g. gcc, acc)?
136 * Which flags did you give it?
137 * If the bug happens when compiling crossfire, send an EXACT copy of the
138 compiler line, as well as the errors it puts out. Sending bugs of the
139 sort 'it failed with a line like ...' doesn't help any.
140 * If the bug happened while running crossfire:
141 - Include any output before to the bug.
142 - Give a description of what you did before the bug occured. The better
143 detailed the description, the better chance we have of figuring
144 out where the bug happened, or how we can recreate the bug.
145 - If possible, a stack trace from gdb (or other debugger) is very
146 helpful.
147
148 The more information provided, the better chance of the bug being fixed
149 in a timely fashion.
150
151
152 SUBMITTING PATCHES
153
154 Patches should be submitted to email address:
155 crossfire@schmorp.de
156
157
158 PUBLIC SERVERS
159
160 The best way to find a server to play is to run the client
161 and hit "Server List" in the setup dialog (this varies
162 depending on your client). You can also see a list at
163 http://crossfire.real-time.com/metaserver/.
164
165 The canonical server for use with Crossfire and CFPlus is
166 crossfire.schmorp.de, port 13327 (default).
167
168
169 COPYRIGHT
170
171 Most files in this distribution are covered by the GNU General Public
172 License, version 3 (COPYING.GPL), or any later version, with the
173 exception of ext/affero.ext, which is covered by the GNU Affero General
174 Public License, Version 3 (COPYING.Affero). Please take note of the
175 special requirements of the Affero license with respect to network
176 servers and configure your network server according to the instructions
177 given in ext/affero.ext.
178
179
180 CONTACT
181
182 The authors can be reached via e-mail to crossfire@schmorp.de
183