WHAT IS CROSSFIRE? This is a multiplayer graphical arcade and adventure game, that runs on a client/server model. There are clients for Microsoft(R) Windows(TM) and POSIX systems such as Linux and *BSD. To get the most joyful experience, the Crossfire+ client should be used. This client is written in Perl and utilises SDL with OpenGL to provide you with the most immersive gameplay. Crossfire has certain flavours from other games, especially Gauntlet (TM) and Nethack/Moria. Any number of players can move around in their own window on the world, finding and using items and battle monsters. They can choose to cooperate or compete in the same "world". REQUIREMENTS For UNIX, a modern C++ compiler with some extensions is required to compile this game. In addition, you will need the Perl development libraries along with the following Perl modules (the server is tested with perl 5.8.8 and 5.8-maint). - Crossfire >= v0.97 - Coro >= v3.5 - Coro::Event >= v2.1 - Event >= v1.08 - IO::AIO >= 2.32 - BDB >= v0.1 - Storable >= v2.0 - Time::HiRes >= v1.0 - YAML::Syck >= v0.71 - Digest::MD5 >= v2.0 - Compress::LZF >= v1.71 - Safe::Hole >= v0.10 - Pod::POM >= v0.17 Furthermore, you will need the following programs and libraries: - gperf, the GNU perfect hash generator >= v3.0 - glib-2.0 >= v2.10 - libpng >= v1.2 - ImageMagick >= v6.0 - optipng => v0.5.5 (http://optipng.sf.net) - rsync >= 2.6 (a must have anyways) Your compiler must support the Library Technical Report 1 extensions and the upcoming typeof extension. The GNU C++ compiler >= version 4.0 does support all these. COMPILING Crossfire has been known to compile on a wide variety of systems. It should compile and run on most ISO C++ 200x and POSIX compliant systems. To get generic directions on compilation, read the INSTALL file. INSTALLATION/USAGE Crossfire runs on a client/server model. You will also a client to play. You can either connect to a server someone else has set up, or run your own server and connect to that. There are a number of clients available, but the recommended one is CFPlus (see below for URL). To run your own server, you need to make the crossfire binaries and install them, and then run the crossfire program. This now creates a server which you/other people can connect to. First you have to download and install maps and archetype packs, though. Download both the cfmaps- and cfarch- archives, then use cfutil to install both: cfutil --install-maps path/to/cfmaps-/ cfutil --install-arch path/to/cfarch-/ Both processes can take some time, depending on your resources :) WEB SITES: The following web addresses have crossfire information that you may find useful: http://crossfire.schmorp.de/ (The main site) http://crossfire.real-time.com/ (The website for the old Crossfire game) REPORTING BUGS First, check the INSTALL file for common problems, and see if yours is mentioned. Bugs should be filed using the following email address: crossfire@schmorp.de When reporting bugs, make sure you include the following: o What version of crossfire did you use? o What type of computer did you use (CPU type) o What is the version of the OS? o What windowing system are you using (e.g. openwindows, X.org, XFree86) o What compiler (and its version) did you use (e.g. gcc, acc)? o Which flags did you give it? o If the bug happens when compiling crossfire, send an EXACT copy of the compiler line, as well as the errors it puts out. Sending bugs of the sort 'it failed with a line like ...' doesn't help any. o If the bug happened while running crossfire: - Include any output before to the bug. - Give a description of what you did before the bug occured. The better detailed the description, the better chance I have of figuring out where the bug happened, or how I can recreate the bug. - If possible, a stack trace from gdb (or other debugger) is very helpful. The more information provided, the better chance of the bug being fixed in a timely fashion. SUBMITTING PATCHES: Patches should be submitted to email address: crossfire@schmorp.de PUBLIC SERVERS: The best way to find a server to play is to run the client and hit "Server List" in the setup dialog (this varies depending on your client). You can also see a list at http://crossfire.real-time.com/metaserver/. The canonical server for use with Crossfire and CFPlus is crossfire.schmorp.de, port 13327 (default). COPYRIGHT Copyright (C) 2007 Crossfire Development Team Copyright (C) 2000, 2006 Mark Wedel Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail to crossfire@schmorp.de