1 |
elmex |
1.7 |
Here are listed some todos which should be looked into sometimes. |
2 |
root |
1.6 |
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3 |
root |
1.20 |
#possibly fixed |
4 |
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#* The exit to 'random map at , level ' is closed |
5 |
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# happens on first entry to a random map *sometimes*. meta file not yet written? |
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7 |
root |
1.24 |
* the server loves to basically freeze with high cpu load. |
8 |
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everything seems to work, except extremely slow. |
9 |
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10 |
root |
1.23 |
* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
11 |
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12 |
root |
1.20 |
* re-enable cede in save, when deemed stable. |
13 |
root |
1.19 |
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14 |
root |
1.18 |
* important: re-enable out-of-order execution of chat and say by making them |
15 |
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packets instead of commands, by pre-parsing ncom/command. |
16 |
root |
1.23 |
(this is really hard, other command smight qualify, too...) |
17 |
root |
1.18 |
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18 |
root |
1.19 |
* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
19 |
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this is simply counterwall hitting monsters. but why does it happen? |
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21 |
root |
1.23 |
* 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
22 |
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fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
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24 |
elmex |
1.17 |
* animated weapons should come back to the player when he dies/disconnects? |
25 |
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2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
26 |
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animated weapon out and you disconnect, that it'd simply a) fall to the |
27 |
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ground or b) return to your inv? Rather than disappearing into the void of |
28 |
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nothingness. |
29 |
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30 |
elmex |
1.16 |
* rewrite gen_worldmap so that it replaces floors instead putting the |
31 |
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overlay on top of the worldmap. |
32 |
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33 |
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* investigate face and ground problems in world_109_126 |
34 |
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35 |
root |
1.15 |
* mapinfo command should be handled asynchronously (cause it blocks the server) |
36 |
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37 |
root |
1.13 |
* drop unpaid items when dieing on the spot. |
38 |
root |
1.11 |
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39 |
root |
1.15 |
* arch/river/* need to be converted to new .x scheme |
40 |
elmex |
1.12 |
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41 |
root |
1.24 |
* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
42 |
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16:09 <@schmorp> ende des themas |
43 |
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16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
44 |
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16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
45 |
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16:09 <@schmorp> erinnert mich dran |
46 |
elmex |
1.10 |
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47 |
elmex |
1.9 |
* map converter |
48 |
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elmex: because of the faces and all the other nice things - i guess |
49 |
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50 |
root |
1.13 |
* implement no-drop-on-destroy flag (done) |
51 |
elmex |
1.8 |
for example to remove the specialcases for books that are destroyed |
52 |
root |
1.13 |
and contain spells (should be done) |
53 |
elmex |
1.8 |
|
54 |
elmex |
1.7 |
* look at these logs: |
55 |
root |
1.24 |
2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] |
56 |
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2006-09-16 01:38:16 Got unknown value in map header: race human |
57 |
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2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
58 |
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2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
59 |
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2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
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2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
61 |
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2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
62 |
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2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
63 |
root |
1.1 |
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64 |
elmex |
1.7 |
* requirements need to be dcoumented: |
65 |
root |
1.24 |
glib, std::tr1 (::unoredred_map) |
66 |
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67 |
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