--- deliantra/server/TODO 2007/01/14 19:55:37 1.18 +++ deliantra/server/TODO 2007/01/14 22:54:18 1.20 @@ -1,12 +1,23 @@ Here are listed some todos which should be looked into sometimes. -important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? -- seems to cause severe cpu usage -- swapping out fixes it +* 2007-01-14 23:52:16.889 Object {cnt:633692,uuid:<1,a1a1ab5c>,name:"Guard of the ancient mages",flags:[0,8,11,14,21,33,38,39,40,52,53,54,55,56,57,58,66,79,82,93,103],type:0}(on /darcap/forgotten_town/palace@6+1) lacks animation. + +#possibly fixed +#* The exit to 'random map at , level ' is closed +# happens on first entry to a random map *sometimes*. meta file not yet written? + +* re-enable cede in save, when deemed stable. + +* important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? + seems to cause severe cpu usage + swapping out fixes it * important: re-enable out-of-order execution of chat and say by making them packets instead of commands, by pre-parsing ncom/command. +* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. + this is simply counterwall hitting monsters. but why does it happen? + * animated weapons should come back to the player when he dies/disconnects? 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an animated weapon out and you disconnect, that it'd simply a) fall to the