1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
|
|
2 | |
|
|
3 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
|
|
4 | TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." |
|
|
5 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
|
|
6 | |
|
|
7 | - monsters/npcs with @trigger in a dialog which are charmed can maybe be |
|
|
8 | (ab)used to circumvent mechanisms on other - than their original - maps. |
|
|
9 | possible solution: replace message on charm with something like: |
|
|
10 | "@match *\nYes master?" |
|
|
11 | |
|
|
12 | - monsters with high maxhp (don't know if it has to do with it) like the king |
|
|
13 | in /scorn/misc/castle2 tend to get negative hp when hit |
|
|
14 | (eg. by punching with damage 17). |
|
|
15 | |
|
|
16 | - /quests/peterm/Demonology/* - the markers only last 10 minutes, which is |
|
|
17 | probably not long enough. and also the player is not informed of this. |
|
|
18 | |
|
|
19 | - think about: make it possible to update spell direction while it is fireing. |
|
|
20 | for example the bullet swarm direction will not adapt if it fires while |
|
|
21 | your character changes direction. |
2 | |
22 | |
3 | - build code marks all sorts of objects as unique, but it clearly shouldn't do so. |
23 | - build code marks all sorts of objects as unique, but it clearly shouldn't do so. |
4 | - stealing, mining, others has no "there is nothing" message if nothing is there. |
24 | - stealing, mining, others has no "there is nothing" message if nothing is there. |
5 | |
25 | |
6 | - 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0) |
26 | - 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0) |
… | |
… | |
63 | |
83 | |
64 | dort finde ich "torch_1"-objekte in einigen goblins. |
84 | dort finde ich "torch_1"-objekte in einigen goblins. |
65 | |
85 | |
66 | hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, |
86 | hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, |
67 | kannst du das problem fixen? :) |
87 | kannst du das problem fixen? :) |
68 | - http://maps.deliantra.net/quests/peterm/CTower/Barracks.xhtml |
|
|
69 | die monster da schauen nicht wirklich so aus wie ich sie in erinnerung habe - |
|
|
70 | tatsächlich haben sie alle ne animation gestezt, diew ird abe rnicht benutzt |
|
|
71 | (auch nicht in-game). |
|
|
72 | kannst du das mal anschauen? da muss irgendwas ganz arg schieflaufen. |
|
|
73 | - rate limit mana fountain: max per hour |
88 | - rate limit mana fountain: max per hour |
74 | => make them bring less with higher level |
89 | => make them bring less with higher level |
75 | 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of |
90 | 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of |
76 | mana? |
91 | mana? |
77 | 10 18:29:00 <schmorp> interesting |
92 | 10 18:29:00 <schmorp> interesting |