1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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3 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
3 | TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." |
4 | TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." |
4 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
5 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
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7 | - Snitch Angels might yield too high exp, or at least the invitation quest should |
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8 | be fixed, to not have so many easily killable angels around. |
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10 | - http://maps.deliantra.net/quests/pippijn/one_eye_joe_house.xhtml |
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11 | the forge at 9|8 does not seem to work - according to Roscoe. |
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13 | - change "use_skill jeweler analyze" to analyze the recipe and |
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14 | add a "use_skill jeweler analyze jewels" to replace the current analysis. |
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16 | - check random map names, pippijn means: |
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17 | 'the last map is called N-1 of N' |
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18 | 'the first map is called "10 of 1"' |
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20 | - check if the confusion attacktype force and the force inserted by the |
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21 | confusion spell of monsters work well together. They might have the same |
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22 | name, which might lead to the effect that being confused will only prolong |
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23 | the confusion force. cure confusion also removes the confusion attacktype |
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24 | force, which is probably a result of the same naming for both. |
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26 | - monsters/npcs with @trigger in a dialog which are charmed can maybe be |
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27 | (ab)used to circumvent mechanisms on other - than their original - maps. |
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28 | possible solution: replace message on charm with something like: |
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29 | "@match *\nYes master?" |
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30 | |
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31 | - monsters with high maxhp (don't know if it has to do with it) like the king |
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32 | in /scorn/misc/castle2 tend to get negative hp when hit |
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33 | (eg. by punching with damage 17). |
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35 | - /quests/peterm/Demonology/* - the markers only last 10 minutes, which is |
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36 | probably not long enough. and also the player is not informed of this. |
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37 | |
6 | - think about: make it possible to update spell direction while it is fireing. |
38 | - think about: make it possible to update spell direction while it is fireing. |
7 | for example the bullet swarm direction will not adapt if it fires while |
39 | for example the bullet swarm direction will not adapt if it fires while |
8 | your character changes direction. |
40 | your character changes direction. |
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32 | - http://maps.deliantra.net/pup_land/nurnberg/reception/electricity3.xhtml |
64 | - http://maps.deliantra.net/pup_land/nurnberg/reception/electricity3.xhtml |
33 | how to get key 77497772343? |
65 | how to get key 77497772343? |
34 | - 02 14:29:06 {server} DetectiveFisch chats: btw elm, any idea why magic mapping crashes my client? |
66 | - 02 14:29:06 {server} DetectiveFisch chats: btw elm, any idea why magic mapping crashes my client? |
35 | 02 14:29:33 {server} DetectiveFisch chats: its a very reliable way to do so, ive never actually been able to use magic mapping |
67 | 02 14:29:33 {server} DetectiveFisch chats: its a very reliable way to do so, ive never actually been able to use magic mapping |
36 | 2010-03-02 14:27:43.7063 clientlog [24.156.48.77/DetectiveFisch]: OpenGL Info: Tungsten Graphics, Inc [1.3 Mesa 7.0.2] |
68 | 2010-03-02 14:27:43.7063 clientlog [24.156.48.77/DetectiveFisch]: OpenGL Info: Tungsten Graphics, Inc [1.3 Mesa 7.0.2] |
37 | - http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/branches/1.12/indoor/bed_save.base.111.png?revision=11155&view=markup |
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38 | - place some thing at the end of the under water dungeon in whaleisland |
69 | - place some thing at the end of the under water dungeon in whaleisland |
39 | - 08 17:13:14 {server} Artos chats: I remember the other bugs I wanted to report |
70 | - 08 17:13:14 {server} Artos chats: I remember the other bugs I wanted to report |
40 | 08 17:13:35 {server} Roscoe chats: and i have a question as well |
71 | 08 17:13:35 {server} Roscoe chats: and i have a question as well |
41 | 08 17:13:44 {server} Artos chats: renameing a book droped on the floor fails with a the book xy is now marked |
72 | 08 17:13:44 {server} Artos chats: renameing a book droped on the floor fails with a the book xy is now marked |
42 | 08 17:14:10 {server} Neko-san was attacked by Dustfinger! |
73 | 08 17:14:10 {server} Neko-san was attacked by Dustfinger! |
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71 | dort finde ich "torch_1"-objekte in einigen goblins. |
102 | dort finde ich "torch_1"-objekte in einigen goblins. |
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73 | hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, |
104 | hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, |
74 | kannst du das problem fixen? :) |
105 | kannst du das problem fixen? :) |
75 | - http://maps.deliantra.net/quests/peterm/CTower/Barracks.xhtml |
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76 | die monster da schauen nicht wirklich so aus wie ich sie in erinnerung habe - |
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77 | tatsächlich haben sie alle ne animation gestezt, diew ird abe rnicht benutzt |
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78 | (auch nicht in-game). |
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79 | kannst du das mal anschauen? da muss irgendwas ganz arg schieflaufen. |
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80 | - rate limit mana fountain: max per hour |
106 | - rate limit mana fountain: max per hour |
81 | => make them bring less with higher level |
107 | => make them bring less with higher level |
82 | 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of |
108 | 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of |
83 | mana? |
109 | mana? |
84 | 10 18:29:00 <schmorp> interesting |
110 | 10 18:29:00 <schmorp> interesting |