1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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3 | - onefangs castle: somehow you can still get talk fields to become visible? |
3 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
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4 | TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." |
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5 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
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6 | |
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7 | - check if the confusion attacktype force and the force inserted by the |
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8 | confusion spell of monsters work well together. They might have the same |
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9 | name, which might lead to the effect that being confused will only prolong |
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10 | the confusion force. cure confusion also removes the confusion attacktype |
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11 | force, which is probably a result of the same naming for both. |
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12 | |
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13 | - monsters/npcs with @trigger in a dialog which are charmed can maybe be |
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14 | (ab)used to circumvent mechanisms on other - than their original - maps. |
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15 | possible solution: replace message on charm with something like: |
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16 | "@match *\nYes master?" |
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17 | |
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18 | - monsters with high maxhp (don't know if it has to do with it) like the king |
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19 | in /scorn/misc/castle2 tend to get negative hp when hit |
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20 | (eg. by punching with damage 17). |
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21 | |
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22 | - /quests/peterm/Demonology/* - the markers only last 10 minutes, which is |
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23 | probably not long enough. and also the player is not informed of this. |
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24 | |
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25 | - think about: make it possible to update spell direction while it is fireing. |
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26 | for example the bullet swarm direction will not adapt if it fires while |
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27 | your character changes direction. |
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28 | |
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29 | - build code marks all sorts of objects as unique, but it clearly shouldn't do so. |
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30 | - stealing, mining, others has no "there is nothing" message if nothing is there. |
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31 | |
5 | - 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0) |
32 | - 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0) |
6 | 2010-03-27 23:16:06.3498 object refering to nonexistant archetype 'event_close'. |
33 | 2010-03-27 23:16:06.3498 object refering to nonexistant archetype 'event_close'. |
7 | 2010-03-27 23:16:06.3539 object refering to nonexistant archetype 'scroll_lockpick'. |
34 | 2010-03-27 23:16:06.3539 object refering to nonexistant archetype 'scroll_lockpick'. |
8 | 2010-03-27 23:16:06.3543 object refering to nonexistant archetype 'scroll_melee_weap'. |
35 | 2010-03-27 23:16:06.3543 object refering to nonexistant archetype 'scroll_melee_weap'. |
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62 | |
89 | |
63 | dort finde ich "torch_1"-objekte in einigen goblins. |
90 | dort finde ich "torch_1"-objekte in einigen goblins. |
64 | |
91 | |
65 | hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, |
92 | hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, |
66 | kannst du das problem fixen? :) |
93 | kannst du das problem fixen? :) |
67 | - http://maps.deliantra.net/quests/peterm/CTower/Barracks.xhtml |
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68 | die monster da schauen nicht wirklich so aus wie ich sie in erinnerung habe - |
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69 | tatsächlich haben sie alle ne animation gestezt, diew ird abe rnicht benutzt |
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70 | (auch nicht in-game). |
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71 | kannst du das mal anschauen? da muss irgendwas ganz arg schieflaufen. |
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72 | - rate limit mana fountain: max per hour |
94 | - rate limit mana fountain: max per hour |
73 | => make them bring less with higher level |
95 | => make them bring less with higher level |
74 | 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of |
96 | 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of |
75 | mana? |
97 | mana? |
76 | 10 18:29:00 <schmorp> interesting |
98 | 10 18:29:00 <schmorp> interesting |