1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
2 | |
2 | |
3 | * tell player when he is starving. |
3 | * can't move onto navar harbour piers when levitating. |
4 | |
4 | |
5 | * drakkar pking system assumed to be well-balanced: any documentation? |
5 | * drakkar pking system assumed to be well-balanced: any documentation? |
6 | |
6 | |
7 | * tutorial in client |
7 | * tutorial in client |
8 | 18:24:32 <qwe> just a note |
8 | 18:24:32 <qwe> just a note |
9 | 18:25:19 <qwe> about the inscription change, the tutorial have to be update, since I |
9 | 18:25:19 <qwe> about the inscription change, the tutorial have to be update, since I |
10 | was reading it (by then) to get what was wrong and the instructions |
10 | was reading it (by then) to get what was wrong and the instructions |
11 | there are outdated. |
11 | there are outdated. |
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12 | |
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13 | * ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or |
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14 | simply by dropping it. |
12 | |
15 | |
13 | * missile weapons seem to be buggy w.r.t. applying things to players like |
16 | * missile weapons seem to be buggy w.r.t. applying things to players like |
14 | their sp attributed. see handcrossbow, which has eg. sp 30 set, which |
17 | their sp attributed. see handcrossbow, which has eg. sp 30 set, which |
15 | increases their spell regen. |
18 | increases their spell regen. |
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19 | |
17 | * when detect monster is cast while eg. a ball of lighning is active, it's not |
20 | * when detect monster is cast while eg. a ball of lighning is active, it's not |
18 | shown long enough for the player to notice (probably due to LOS calculations). |
21 | shown long enough for the player to notice (probably due to LOS calculations). |
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22 | |
20 | * important: mobs can cross shop-boundaries using shopmats. this must not be :/ |
23 | * important: mobs can cross shop-boundaries using shopmats. this must not be :/ |
21 | |
24 | |
22 | * important: word-of-recall cast before dieing will recall you out of nimbus. |
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23 | |
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24 | * drop all and get all will result in trying to pick up yourself |
25 | * drop all and get all will result in trying to pick up yourself |
25 | (likely harmless) |
26 | (likely harmless) |
26 | |
27 | |
27 | * IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows. |
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28 | 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows. |
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29 | |
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30 | * IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner |
28 | * IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner |
31 | |
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32 | * sync_job in random map prepare still exists. |
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33 | |
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34 | * IMPORTANT: |
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35 | "cannot change rod when levitating" |
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36 | |
29 | |
37 | * vanessa kept active because of: |
30 | * vanessa kept active because of: |
38 | owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) |
31 | owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1) |
39 | owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) |
32 | owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1) |
40 | -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). |
33 | -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). |
41 | |
34 | |
42 | * dragon cannot apply ipo writing pen (lack the body), but use skill fine |
35 | * dragon cannot apply ipo writing pen (lack the body), but use skill fine |
43 | |
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44 | * 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17) |
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45 | |
36 | |
46 | http://stonewashed.net/sfx.html |
37 | http://stonewashed.net/sfx.html |
47 | |
38 | |
48 | 2007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() |
39 | 2007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() |
49 | 2007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() |
40 | 2007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() |
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71 | * prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. |
62 | * prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. |
72 | |
63 | |
73 | * for the future: adjust sp regenration in that way that it doesn't |
64 | * for the future: adjust sp regenration in that way that it doesn't |
74 | regenrate when food is below < 200 (a magic constant) |
65 | regenrate when food is below < 200 (a magic constant) |
75 | |
66 | |
76 | * IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid |
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77 | stuff beig dropped on the teleporter there). |
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78 | |
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79 | * level 100 inscription with 4 kills: a single random_Scorll treasure |
67 | * level 100 inscription with 4 kills: a single random_Scorll treasure |
80 | item in the ancient mages of forgotten town palace create |
68 | item in the ancient mages of forgotten town palace create |
81 | many *hundreds* of actual scrolls when instantiated? |
69 | many *hundreds* of actual scrolls when instantiated? |
82 | |
70 | |
83 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
71 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
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88 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
76 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
89 | |
77 | |
90 | * totla invisibility is too hard to get. monsters should attack the |
78 | * totla invisibility is too hard to get. monsters should attack the |
91 | player when hit by him or his spell anyways. |
79 | player when hit by him or his spell anyways. |
92 | |
80 | |
93 | * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded |
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94 | |
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95 | * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. |
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96 | |
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97 | * is_animated is sometimes written twice when saving, because it must be off when |
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98 | no animation is set. this does not work, of course, because later the flag is written again. |
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99 | should probably be fixed on load, not on save. |
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100 | |
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101 | * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning |
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102 | obviously this should be the real name, not the arch name. |
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103 | |
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104 | * new players sometimes seem to lack statistics |
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105 | |
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106 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
81 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
107 | |
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108 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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109 | |
82 | |
110 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
83 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
111 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
84 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
112 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
85 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
113 | semantics). |
86 | semantics). |
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146 | but goes on for 2 hours _at least_. |
119 | but goes on for 2 hours _at least_. |
147 | |
120 | |
148 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
121 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
149 | this is simply counterwall hitting monsters. but why does it happen? |
122 | this is simply counterwall hitting monsters. but why does it happen? |
150 | |
123 | |
151 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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152 | fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
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153 | |
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154 | * animated weapons should come back to the player when he dies/disconnects? |
124 | * animated weapons should come back to the player when he dies/disconnects? |
155 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
125 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
156 | animated weapon out and you disconnect, that it'd simply a) fall to the |
126 | animated weapon out and you disconnect, that it'd simply a) fall to the |
157 | ground or b) return to your inv? Rather than disappearing into the void of |
127 | ground or b) return to your inv? Rather than disappearing into the void of |
158 | nothingness. |
128 | nothingness. |
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163 | |
133 | |
164 | * implement no-drop-on-destroy flag (done) |
134 | * implement no-drop-on-destroy flag (done) |
165 | for example to remove the specialcases for books that are destroyed |
135 | for example to remove the specialcases for books that are destroyed |
166 | and contain spells (should be done) |
136 | and contain spells (should be done) |
167 | |
137 | |
168 | * make sure custom keys get saved in same order as they are being loaded. |
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169 | |
138 | |