1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
2 | |
2 | |
3 | ================= elmex' todo ========================= |
3 | TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them. |
|
|
4 | TODO: common/readable generates archetype names in books: "A mushroom_1 of Antitoxin is a rare item..." |
|
|
5 | TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra? |
|
|
6 | |
|
|
7 | - monsters/npcs with @trigger in a dialog which are charmed can maybe be |
|
|
8 | (ab)used to circumvent mechanisms on other - than their original - maps. |
|
|
9 | possible solution: replace message on charm with something like: |
|
|
10 | "@match *\nYes master?" |
|
|
11 | |
|
|
12 | - monsters with high maxhp (don't know if it has to do with it) like the king |
|
|
13 | in /scorn/misc/castle2 tend to get negative hp when hit |
|
|
14 | (eg. by punching with damage 17). |
|
|
15 | |
|
|
16 | - /quests/peterm/Demonology/* - the markers only last 10 minutes, which is |
|
|
17 | probably not long enough. and also the player is not informed of this. |
|
|
18 | |
|
|
19 | - think about: make it possible to update spell direction while it is fireing. |
|
|
20 | for example the bullet swarm direction will not adapt if it fires while |
|
|
21 | your character changes direction. |
|
|
22 | |
|
|
23 | - build code marks all sorts of objects as unique, but it clearly shouldn't do so. |
|
|
24 | - stealing, mining, others has no "there is nothing" message if nothing is there. |
|
|
25 | |
|
|
26 | - 2010-03-27 23:16:06.3285 loading /opt/deliantra-server/share/deliantra-server/maps//onefang/IceCastle2.map (1702522,0) |
|
|
27 | 2010-03-27 23:16:06.3498 object refering to nonexistant archetype 'event_close'. |
|
|
28 | 2010-03-27 23:16:06.3539 object refering to nonexistant archetype 'scroll_lockpick'. |
|
|
29 | 2010-03-27 23:16:06.3543 object refering to nonexistant archetype 'scroll_melee_weap'. |
|
|
30 | 2010-03-27 23:16:06.3560 object refering to nonexistant archetype 'scroll_boxing'. |
|
|
31 | 2010-03-27 23:16:06.3583 object refering to nonexistant archetype 'book'. |
|
|
32 | 2010-03-27 23:16:06.3583 object refering to nonexistant archetype 'book'. |
|
|
33 | 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. |
|
|
34 | 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. |
|
|
35 | 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. |
|
|
36 | 2010-03-27 23:16:06.3584 object refering to nonexistant archetype 'book'. |
|
|
37 | |
|
|
38 | - rewrite jeweler resource file to use the new cf::match syntax to |
|
|
39 | detect the ingredient items. |
|
|
40 | - hitback causes evil "kill_object - unable to find skill that killed monster" |
|
|
41 | messages when the player with hitback doesn't have a skill enabled. |
4 | - fix the ryzian amulet in the quest at scorn/misc/wizhide |
42 | - fix the ryzian amulet in the quest at scorn/misc/wizhide |
5 | - fix currency descriptions in gde! |
43 | - fix currency descriptions in gde! |
6 | - GDE: pick tool does not work when picking with closed attribut eeditor |
44 | - GDE: pick tool does not work when picking with closed attribut eeditor |
7 | - http://maps.deliantra.net/pup_land/nurnberg/reception/electricity3.xhtml |
45 | - http://maps.deliantra.net/pup_land/nurnberg/reception/electricity3.xhtml |
8 | how to get key 77497772343? |
46 | how to get key 77497772343? |
… | |
… | |
45 | |
83 | |
46 | dort finde ich "torch_1"-objekte in einigen goblins. |
84 | dort finde ich "torch_1"-objekte in einigen goblins. |
47 | |
85 | |
48 | hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, |
86 | hast du ne ahnung, wo die herkommen, wie die entstehen, bzw. noch besser, |
49 | kannst du das problem fixen? :) |
87 | kannst du das problem fixen? :) |
50 | - http://maps.deliantra.net/quests/peterm/CTower/Barracks.xhtml |
|
|
51 | die monster da schauen nicht wirklich so aus wie ich sie in erinnerung habe - |
|
|
52 | tatsächlich haben sie alle ne animation gestezt, diew ird abe rnicht benutzt |
|
|
53 | (auch nicht in-game). |
|
|
54 | kannst du das mal anschauen? da muss irgendwas ganz arg schieflaufen. |
|
|
55 | - rate limit mana fountain: max per hour |
88 | - rate limit mana fountain: max per hour |
56 | => make them bring less with higher level |
89 | => make them bring less with higher level |
57 | 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of |
90 | 10 18:28:20 {server} Uccisore chats: what if mana pots gave 2-3 ranks of mana regen for a duration, instead of a flat bunch of |
58 | mana? |
91 | mana? |
59 | 10 18:29:00 <schmorp> interesting |
92 | 10 18:29:00 <schmorp> interesting |