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4 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
4 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
6 | 07:21:37 <schmorp> unidentified they are called potions? |
6 | 07:21:37 <schmorp> unidentified they are called potions? |
7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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9 | |
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10 | * is_animated is sometimes written twice when saving, because it must be off when |
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11 | no animation is set. this does not work, of course, because later the flag is written again. |
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12 | should probably be fixed on load, not on save. |
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13 | |
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14 | * IMPORTANT: item_power should be a body slot like other such qualities, |
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15 | so they can be sensibly tested against exclusion. Right now, one can |
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16 | equip more than item power allows because it is not checked everywhere |
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17 | (and should not have to be checked, either). |
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18 | |
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19 | * the following semantics was removed form enter_exit, bring it back sensibly and safely |
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20 | (don't want the savebed set on a random map). |
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21 | /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ |
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22 | if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { |
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23 | /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ |
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24 | for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { |
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25 | if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; |
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26 | } |
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27 | if(tmp) { |
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28 | remove_ob(tmp); |
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29 | free_object(tmp); |
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30 | } |
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31 | |
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32 | path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); |
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33 | op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); |
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34 | save_player(op, 1); |
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35 | /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", |
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36 | * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, |
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37 | * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ |
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38 | } |
9 | |
39 | |
10 | * new players lack statistics |
40 | * new players lack statistics |
11 | |
41 | |
12 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
42 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
13 | |
43 | |
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17 | check fucntion should be designed - the same for empty treasurelists |
47 | check fucntion should be designed - the same for empty treasurelists |
18 | and similar stuff. |
48 | and similar stuff. |
19 | |
49 | |
20 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
50 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
21 | existing objects refer to the old archteypoes (for purposes of saving). |
51 | existing objects refer to the old archteypoes (for purposes of saving). |
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52 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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53 | advisable, as well as testing wether reloading actually works :) |
22 | |
54 | |
23 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
55 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
24 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
56 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
25 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
57 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
26 | semantics). |
58 | semantics). |
27 | |
59 | |
28 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
60 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
29 | there. be inventive. |
61 | there. be inventive. |
30 | |
62 | |
31 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
63 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
32 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
64 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
33 | hitting items it shouldn't. |
65 | hitting items it shouldn't. |