1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
2 | |
2 | |
3 | * important: re-enable out-of-order execution of chat and say by making them |
3 | * IMPORTANT: client structures (ns) seem to never get released ever. |
4 | packets instead of commands, by pre-parsing ncom/command. |
4 | |
|
|
5 | * IMPORTANT: playershop has garbage beyond json string, causing long-term corruptipn |
|
|
6 | |
|
|
7 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
|
|
8 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
|
|
9 | hitting items it shouldn't. |
|
|
10 | |
|
|
11 | * you cnanot sensibly buy mercenaries in their agency anymore: |
|
|
12 | they burn, of course, in scorn. |
|
|
13 | |
|
|
14 | * can users in theory steal the gems out of their snitchangel pet monsters? |
|
|
15 | => the nodrop mechanism used for that should also disallow stealing. |
|
|
16 | |
|
|
17 | * bowmode should offer different capabilities given on level of user |
|
|
18 | (Leonov). |
|
|
19 | |
|
|
20 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
|
|
21 | resolve the situation by either implementing it fully or removing it fully. |
|
|
22 | |
|
|
23 | * climbing, meditating, levitating skills etc. should give you experience per use |
|
|
24 | |
|
|
25 | * rewrite banish in perl (low priority) |
|
|
26 | |
|
|
27 | * nekosan snatches the fish, which stays in the playr inventory. |
|
|
28 | remove should automaticlaly send esrv_del_item, and nobody else should, |
|
|
29 | for inv items. same for ipo. |
|
|
30 | |
|
|
31 | * output-count and output-sync defaults *might* cause delay by one message |
|
|
32 | for new users. |
|
|
33 | |
|
|
34 | * arrest => jail, but the jailed player can suicide and will wake up |
|
|
35 | in his normal savebed, not the jailbed. |
|
|
36 | |
|
|
37 | * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
|
|
38 | 2007-02-03 03:49:06.011 Discarding object without arch: texas |
|
|
39 | 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
|
|
40 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
|
|
41 | |
|
|
42 | * IMPORTANT: |
|
|
43 | entering instantiated random maps whose meta file is missing freezes the player. |
|
|
44 | |
|
|
45 | * random speed should result in randomised initial animation face. |
|
|
46 | |
|
|
47 | * example of why a player was kept alive long after having logged out. |
|
|
48 | those are probably in a player inventory. |
|
|
49 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
|
|
50 | 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) |
|
|
51 | 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) |
|
|
52 | 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) |
|
|
53 | 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) |
|
|
54 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
|
|
55 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
|
|
56 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
|
|
57 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
|
|
58 | |
|
|
59 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
|
|
60 | => use debug_desc |
|
|
61 | => find out whats causing it |
|
|
62 | |
|
|
63 | * training center (kobold etc.) does not stop working after 30-40min |
|
|
64 | but goes on for 2 hours _at least_. |
|
|
65 | |
|
|
66 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
|
|
67 | original crossfire: 100% cpu usage => freeze |
|
|
68 | after mapspace::update fix: 40% |
|
|
69 | after map protocol optimisation: 15% |
|
|
70 | |
|
|
71 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
|
|
72 | this is simply counterwall hitting monsters. but why does it happen? |
|
|
73 | |
|
|
74 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
|
|
75 | fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
|
|
76 | |
|
|
77 | * animated weapons should come back to the player when he dies/disconnects? |
|
|
78 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
|
|
79 | animated weapon out and you disconnect, that it'd simply a) fall to the |
|
|
80 | ground or b) return to your inv? Rather than disappearing into the void of |
|
|
81 | nothingness. |
5 | |
82 | |
6 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
83 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
7 | |
84 | |
8 | * drop unpaid items when dieing on the spot. |
|
|
9 | |
|
|
10 | * arch/river/* need to be converted to new .x scheme |
|
|
11 | |
|
|
12 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
85 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
13 | 16:09 <@schmorp> ende des themas |
86 | 16:09 <@schmorp> ende des themas |
14 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
87 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
15 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
88 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
16 | 16:09 <@schmorp> erinnert mich dran |
89 | 16:09 <@schmorp> erinnert mich dran |
17 | 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke) |
|
|
18 | |
90 | |
19 | * map converter |
91 | * map converter |
20 | elmex: because of the faces and all the other nice things - i guess |
92 | elmex: because of the faces and all the other nice things - i guess |
|
|
93 | [HUH?? please specify or remove] |
21 | |
94 | |
22 | * implement no-drop-on-destroy flag (done) |
95 | * implement no-drop-on-destroy flag (done) |
23 | for example to remove the specialcases for books that are destroyed |
96 | for example to remove the specialcases for books that are destroyed |
24 | and contain spells (should be done) |
97 | and contain spells (should be done) |
25 | |
98 | |
26 | * look at these logs: |
99 | * look at these logs: |
27 | 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] |
|
|
28 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
100 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
29 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
101 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
30 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
102 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
|
|
103 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
|
|
104 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
|
|
105 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
|
|
106 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
31 | |
107 | |
32 | * requirements need to be dcoumented: |
108 | * make sure custom keys get saved in same order as they are being loaded. |
33 | safe:hole, gperf, glib, std::tr1 (::unoredred_map) |
109 | |
|
|
110 | * wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and |
|
|
111 | implement buildable non-safe floors. |