1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
2 | |
2 | |
3 | IMPORTANT: _global_reattach deosn't reattach to maps(!) |
3 | * 2007-01-14 23:52:16.889 Object {cnt:633692,uuid:<1,a1a1ab5c>,name:"Guard of the ancient mages",flags:[0,8,11,14,21,33,38,39,40,52,53,54,55,56,57,58,66,79,82,93,103],type:0}(on /darcap/forgotten_town/palace@6+1) lacks animation. |
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5 | * arch/river/* broken |
5 | #possibly fixed |
6 | -> inform pippijn |
6 | #* The exit to 'random map at , level ' is closed |
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7 | # happens on first entry to a random map *sometimes*. meta file not yet written? |
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8 | |
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9 | * re-enable cede in save, when deemed stable. |
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11 | * important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? |
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12 | seems to cause severe cpu usage |
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13 | swapping out fixes it |
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14 | |
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15 | * important: re-enable out-of-order execution of chat and say by making them |
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16 | packets instead of commands, by pre-parsing ncom/command. |
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17 | |
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18 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
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19 | this is simply counterwall hitting monsters. but why does it happen? |
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20 | |
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21 | * animated weapons should come back to the player when he dies/disconnects? |
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22 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
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23 | animated weapon out and you disconnect, that it'd simply a) fall to the |
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24 | ground or b) return to your inv? Rather than disappearing into the void of |
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25 | nothingness. |
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26 | |
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27 | * rewrite gen_worldmap so that it replaces floors instead putting the |
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28 | overlay on top of the worldmap. |
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29 | |
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30 | * investigate face and ground problems in world_109_126 |
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31 | |
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32 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
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33 | |
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34 | * drop unpaid items when dieing on the spot. |
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35 | |
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36 | * arch/river/* need to be converted to new .x scheme |
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37 | |
8 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
38 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
9 | 16:09 <@schmorp> ende des themas |
39 | 16:09 <@schmorp> ende des themas |
10 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
40 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
11 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
41 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
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13 | 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke) |
43 | 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke) |
14 | |
44 | |
15 | * map converter |
45 | * map converter |
16 | elmex: because of the faces and all the other nice things - i guess |
46 | elmex: because of the faces and all the other nice things - i guess |
17 | |
47 | |
18 | * implement no-drop-on-destroy flag |
48 | * implement no-drop-on-destroy flag (done) |
19 | for example to remove the specialcases for books that are destroyed |
49 | for example to remove the specialcases for books that are destroyed |
20 | and contain spells |
50 | and contain spells (should be done) |
21 | |
51 | |
22 | * look at these logs: |
52 | * look at these logs: |
23 | 2006-09-16 01:38:16 17 objects in mortal queue |
53 | 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] |
24 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
54 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
25 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
55 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
26 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
56 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
27 | |
57 | |
28 | * requirements need to be dcoumented: |
58 | * requirements need to be dcoumented: |
29 | json-sykc, safe:hole, gperf, glib, std::tr1 (::unoredred_map) |
59 | safe:hole, gperf, glib, std::tr1 (::unoredred_map) |