1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
2 | |
2 | |
3 | * The exit to 'random map at , level ' is closed |
3 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
4 | happens on first entry to a random map *sometimes*. meta file not yet written? |
4 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
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5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
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6 | 07:21:37 <schmorp> unidentified they are called potions? |
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7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
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8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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9 | |
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10 | * is_animated is sometimes written twice when saving, because it must be off when |
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11 | no animation is set. this does not work, of course, because later the flag is written again. |
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12 | should probably be fixed on load, not on save. |
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13 | |
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14 | * IMPORTANT: item_power should be a body slot like other such qualities, |
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15 | so they can be sensibly tested against exclusion. Right now, one can |
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16 | equip more than item power allows because it is not checked everywhere |
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17 | (and should not have to be checked, either). |
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18 | |
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19 | * the following semantics was removed form enter_exit, bring it back sensibly and safely |
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20 | (don't want the savebed set on a random map). |
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21 | /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ |
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22 | if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { |
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23 | /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ |
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24 | for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { |
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25 | if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; |
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26 | } |
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27 | if(tmp) { |
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28 | remove_ob(tmp); |
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29 | free_object(tmp); |
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30 | } |
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31 | |
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32 | path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); |
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33 | op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); |
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34 | save_player(op, 1); |
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35 | /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", |
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36 | * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, |
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37 | * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ |
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38 | } |
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39 | |
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40 | * new players lack statistics |
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41 | |
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42 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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43 | |
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44 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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45 | |
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46 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
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47 | check fucntion should be designed - the same for empty treasurelists |
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48 | and similar stuff. |
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49 | |
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50 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
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51 | existing objects refer to the old archteypoes (for purposes of saving). |
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52 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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53 | advisable, as well as testing wether reloading actually works :) |
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54 | |
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55 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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56 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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57 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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58 | semantics). |
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59 | |
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60 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
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61 | there. be inventive. |
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62 | |
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63 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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64 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
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65 | hitting items it shouldn't. |
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66 | |
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67 | * can users in theory steal the gems out of their snitchangel pet monsters? |
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68 | => the nodrop mechanism used for that should also disallow stealing. |
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69 | |
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70 | * bowmode should offer different capabilities given on level of user |
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71 | (Leonov). |
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72 | |
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73 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
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74 | resolve the situation by either implementing it fully or removing it fully. |
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75 | |
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76 | * climbing, meditating, levitating skills etc. should give you experience per use |
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77 | |
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78 | * rewrite banish in perl (low priority) |
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79 | |
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80 | * nekosan snatches the fish, which stays in the playr inventory. |
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81 | remove should automaticlaly send esrv_del_item, and nobody else should, |
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82 | for inv items. same for ipo. |
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83 | |
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84 | * output-count and output-sync defaults *might* cause delay by one message |
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85 | for new users. |
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86 | |
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87 | * arrest => jail, but the jailed player can suicide and will wake up |
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88 | in his normal savebed, not the jailbed. |
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89 | |
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90 | * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
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91 | 2007-02-03 03:49:06.011 Discarding object without arch: texas |
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92 | 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
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93 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
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94 | |
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95 | * IMPORTANT: |
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96 | entering instantiated random maps whose meta file is missing freezes the player. |
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97 | |
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98 | * random speed should result in randomised initial animation face. |
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99 | |
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100 | * example of why a player was kept alive long after having logged out. |
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101 | those are probably in a player inventory. |
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102 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
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103 | 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) |
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104 | 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) |
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105 | 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) |
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106 | 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) |
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107 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
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108 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
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109 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
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110 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
5 | |
111 | |
6 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
112 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
7 | => use debug_desc |
113 | => use debug_desc |
8 | => find out whats causing it |
114 | => find out whats causing it |
9 | |
115 | |
10 | * the server loves to basically freeze with high cpu load. |
116 | * training center (kobold etc.) does not stop working after 30-40min |
11 | everything seems to work, except extremely slow. |
117 | but goes on for 2 hours _at least_. |
12 | maybe related to such stuff: (maybe too many monsters for some reason?) |
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13 | 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object |
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14 | |
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15 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
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16 | bloodwell (seems to be an old issue). |
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17 | |
118 | |
18 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
119 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
19 | |
120 | original crossfire: 100% cpu usage => freeze |
20 | * re-enable cede in save, when deemed stable. |
121 | after mapspace::update fix: 40% |
21 | |
122 | after map protocol optimisation: 15% |
22 | * important: re-enable out-of-order execution of chat and say by making them |
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23 | packets instead of commands, by pre-parsing ncom/command. |
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24 | (this is really hard, other command smight qualify, too...) |
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25 | |
123 | |
26 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
124 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
27 | this is simply counterwall hitting monsters. but why does it happen? |
125 | this is simply counterwall hitting monsters. but why does it happen? |
28 | |
126 | |
29 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
127 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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33 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
131 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
34 | animated weapon out and you disconnect, that it'd simply a) fall to the |
132 | animated weapon out and you disconnect, that it'd simply a) fall to the |
35 | ground or b) return to your inv? Rather than disappearing into the void of |
133 | ground or b) return to your inv? Rather than disappearing into the void of |
36 | nothingness. |
134 | nothingness. |
37 | |
135 | |
38 | * rewrite gen_worldmap so that it replaces floors instead putting the |
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39 | overlay on top of the worldmap. |
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40 | |
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41 | * investigate face and ground problems in world_109_126 |
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42 | |
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43 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
136 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
44 | |
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45 | * drop unpaid items when dieing on the spot. |
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46 | |
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47 | * arch/river/* need to be converted to new .x scheme |
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48 | |
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49 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
138 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
50 | 16:09 <@schmorp> ende des themas |
139 | 16:09 <@schmorp> ende des themas |
51 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
140 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
52 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
141 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
53 | 16:09 <@schmorp> erinnert mich dran |
142 | 16:09 <@schmorp> erinnert mich dran |
54 | |
143 | |
55 | * map converter |
144 | * map converter |
56 | elmex: because of the faces and all the other nice things - i guess |
145 | elmex: because of the faces and all the other nice things - i guess |
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146 | [HUH?? please specify or remove] |
57 | |
147 | |
58 | * implement no-drop-on-destroy flag (done) |
148 | * implement no-drop-on-destroy flag (done) |
59 | for example to remove the specialcases for books that are destroyed |
149 | for example to remove the specialcases for books that are destroyed |
60 | and contain spells (should be done) |
150 | and contain spells (should be done) |
61 | |
151 | |
62 | * look at these logs: |
152 | * look at these logs: |
63 | 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] |
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64 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
153 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
65 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
154 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
66 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
155 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
67 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
156 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
68 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
157 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
69 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
158 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
70 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
159 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
71 | |
160 | |
72 | * requirements need to be dcoumented: |
161 | * make sure custom keys get saved in same order as they are being loaded. |
73 | glib, std::tr1 (::unoredred_map) |
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74 | |
162 | |
75 | |
163 | * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
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164 | implement buildable non-safe floors. |