1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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3 | * firing a rod resets the ranged slot to the skill. or so. |
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5 | * applying scrolls needlessly switches to their skill. |
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3 | * IMPORTANT: client structures (ns) seem to never get released ever. |
7 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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5 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
9 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
6 | check fucntion should be designed - the same for empty treasurelists |
10 | check fucntion should be designed - the same for empty treasurelists |
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15 | there. be inventive. |
19 | there. be inventive. |
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17 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
21 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
18 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
22 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
19 | hitting items it shouldn't. |
23 | hitting items it shouldn't. |
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21 | * you cnanot sensibly buy mercenaries in their agency anymore: |
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22 | they burn, of course, in scorn. |
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23 | FIX: possibly create a precious flag that preserved pets in such a case |
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24 | (and also preserve them over saved! so mercenaries and familiars could |
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25 | be implemented in a sensible way). |
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27 | * can users in theory steal the gems out of their snitchangel pet monsters? |
25 | * can users in theory steal the gems out of their snitchangel pet monsters? |
28 | => the nodrop mechanism used for that should also disallow stealing. |
26 | => the nodrop mechanism used for that should also disallow stealing. |
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30 | * bowmode should offer different capabilities given on level of user |
28 | * bowmode should offer different capabilities given on level of user |