1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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3 | * IMPORTANT: chat with > => > probbaly a client bug. |
3 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
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4 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
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5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
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6 | 07:21:37 <schmorp> unidentified they are called potions? |
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7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
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8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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5 | * IMPORTANT: client structures (ns) seem to never get released ever. |
10 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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7 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
12 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
8 | check fucntion should be designed - the same for empty treasurelists |
13 | check fucntion should be designed - the same for empty treasurelists |
9 | and similar stuff. |
14 | and similar stuff. |
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15 | |
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16 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
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17 | existing objects refer to the old archteypoes (for purposes of saving). |
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11 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
19 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
12 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
20 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
13 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
21 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
14 | semantics). |
22 | semantics). |
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17 | there. be inventive. |
25 | there. be inventive. |
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26 | |
19 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
27 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
20 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
28 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
21 | hitting items it shouldn't. |
29 | hitting items it shouldn't. |
22 | |
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23 | * you cnanot sensibly buy mercenaries in their agency anymore: |
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24 | they burn, of course, in scorn. |
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25 | FIX: possibly create a precious flag that preserved pets in such a case |
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26 | (and also preserve them over saved! so mercenaries and familiars could |
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27 | be implemented in a sensible way). |
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29 | * can users in theory steal the gems out of their snitchangel pet monsters? |
31 | * can users in theory steal the gems out of their snitchangel pet monsters? |
30 | => the nodrop mechanism used for that should also disallow stealing. |
32 | => the nodrop mechanism used for that should also disallow stealing. |
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33 | |
32 | * bowmode should offer different capabilities given on level of user |
34 | * bowmode should offer different capabilities given on level of user |