1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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2 | |
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3 | * /usr/bin/install: cannot create regular file `/opt/crossfire/etc/cfserver': No such file or directory |
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4 | |
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5 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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6 | |
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7 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
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8 | check fucntion should be designed - the same for empty treasurelists |
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9 | and similar stuff. |
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10 | |
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11 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
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12 | existing objects refer to the old archteypoes (for purposes of saving). |
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13 | |
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14 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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15 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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16 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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17 | semantics). |
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18 | |
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19 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
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20 | there. be inventive. |
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21 | |
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22 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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23 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
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24 | hitting items it shouldn't. |
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25 | |
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26 | * can users in theory steal the gems out of their snitchangel pet monsters? |
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27 | => the nodrop mechanism used for that should also disallow stealing. |
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28 | |
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29 | * bowmode should offer different capabilities given on level of user |
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30 | (Leonov). |
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31 | |
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32 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
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33 | resolve the situation by either implementing it fully or removing it fully. |
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34 | |
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35 | * climbing, meditating, levitating skills etc. should give you experience per use |
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36 | |
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37 | * rewrite banish in perl (low priority) |
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38 | |
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39 | * nekosan snatches the fish, which stays in the playr inventory. |
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40 | remove should automaticlaly send esrv_del_item, and nobody else should, |
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41 | for inv items. same for ipo. |
2 | |
42 | |
3 | * output-count and output-sync defaults *might* cause delay by one message |
43 | * output-count and output-sync defaults *might* cause delay by one message |
4 | for new users. |
44 | for new users. |
5 | |
45 | |
6 | * arrest => jail, but the jailed player can suicide and will wake up |
46 | * arrest => jail, but the jailed player can suicide and will wake up |
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12 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
52 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
13 | |
53 | |
14 | * IMPORTANT: |
54 | * IMPORTANT: |
15 | entering instantiated random maps whose meta file is missing freezes the player. |
55 | entering instantiated random maps whose meta file is missing freezes the player. |
16 | |
56 | |
17 | * debug_desc should display env information, too. |
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18 | |
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19 | * random speed should result in randomised initial animation face. |
57 | * random speed should result in randomised initial animation face. |
20 | |
58 | |
21 | * example of why a player was kept alive long after having logged out. |
59 | * example of why a player was kept alive long after having logged out. |
22 | those are probably in a player inventory. |
60 | those are probably in a player inventory. |
23 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
61 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
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28 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
66 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
29 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
67 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
30 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
68 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
31 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
69 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
32 | |
70 | |
33 | * The exit to 'random map at , level ' is closed |
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34 | happens on first entry to a random map *sometimes*. meta file not yet written? |
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35 | |
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36 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
71 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
37 | => use debug_desc |
72 | => use debug_desc |
38 | => find out whats causing it |
73 | => find out whats causing it |
39 | |
74 | |
40 | * the server loves to basically freeze with high cpu load. |
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41 | everything seems to work, except extremely slow. |
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42 | maybe related to such stuff: (maybe too many monsters for some reason?) |
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43 | 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object |
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44 | |
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45 | * training center (kobold etc.) does not stop working after 30-40min |
75 | * training center (kobold etc.) does not stop working after 30-40min |
46 | but goes on for 2 hours _at least_. |
76 | but goes on for 2 hours _at least_. |
47 | |
77 | |
48 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
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49 | bloodwell (seems to be an old issue). |
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50 | |
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51 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
78 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
52 | |
79 | original crossfire: 100% cpu usage => freeze |
53 | * re-enable cede in save, when deemed stable. |
80 | after mapspace::update fix: 40% |
54 | |
81 | after map protocol optimisation: 15% |
55 | * important: re-enable out-of-order execution of chat and say by making them |
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56 | packets instead of commands, by pre-parsing ncom/command. |
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57 | (this is really hard, other command smight qualify, too...) |
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58 | |
82 | |
59 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
83 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
60 | this is simply counterwall hitting monsters. but why does it happen? |
84 | this is simply counterwall hitting monsters. but why does it happen? |
61 | |
85 | |
62 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
86 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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66 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
90 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
67 | animated weapon out and you disconnect, that it'd simply a) fall to the |
91 | animated weapon out and you disconnect, that it'd simply a) fall to the |
68 | ground or b) return to your inv? Rather than disappearing into the void of |
92 | ground or b) return to your inv? Rather than disappearing into the void of |
69 | nothingness. |
93 | nothingness. |
70 | |
94 | |
71 | * rewrite gen_worldmap so that it replaces floors instead putting the |
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72 | overlay on top of the worldmap. |
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73 | |
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74 | * investigate face and ground problems in world_109_126 |
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75 | |
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76 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
95 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
77 | |
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78 | * drop unpaid items when dieing on the spot. |
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79 | |
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80 | * arch/river/* need to be converted to new .x scheme |
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81 | |
96 | |
82 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
97 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
83 | 16:09 <@schmorp> ende des themas |
98 | 16:09 <@schmorp> ende des themas |
84 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
99 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
85 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
100 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
86 | 16:09 <@schmorp> erinnert mich dran |
101 | 16:09 <@schmorp> erinnert mich dran |
87 | |
102 | |
88 | * map converter |
103 | * map converter |
89 | elmex: because of the faces and all the other nice things - i guess |
104 | elmex: because of the faces and all the other nice things - i guess |
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105 | [HUH?? please specify or remove] |
90 | |
106 | |
91 | * implement no-drop-on-destroy flag (done) |
107 | * implement no-drop-on-destroy flag (done) |
92 | for example to remove the specialcases for books that are destroyed |
108 | for example to remove the specialcases for books that are destroyed |
93 | and contain spells (should be done) |
109 | and contain spells (should be done) |
94 | |
110 | |
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99 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
115 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
100 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
116 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
101 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
117 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
102 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
118 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
103 | |
119 | |
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120 | * make sure custom keys get saved in same order as they are being loaded. |
104 | |
121 | |
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122 | * wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and |
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123 | implement buildable non-safe floors. |