1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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3 | * IMPORTANT: chat with > => > probbaly a client bug. |
3 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
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4 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
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5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
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6 | 07:21:37 <schmorp> unidentified they are called potions? |
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7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
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8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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9 | |
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10 | * totla invisibility is too hard to get. monsters should attack the |
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11 | player when hit by him or his spell anyways. |
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12 | |
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13 | * IMPORTANT: current server breaks all old cfplus clients due to partial transfers |
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14 | |
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15 | * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded |
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16 | |
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17 | * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. |
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18 | |
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19 | * is_animated is sometimes written twice when saving, because it must be off when |
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20 | no animation is set. this does not work, of course, because later the flag is written again. |
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21 | should probably be fixed on load, not on save. |
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22 | |
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23 | * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning |
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24 | obviously this should be the real name, not the arch name. |
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25 | |
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26 | * new players sometimes seem to lack statistics |
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27 | |
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28 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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29 | |
5 | * IMPORTANT: client structures (ns) seem to never get released ever. |
30 | * IMPORTANT: client structures (ns) seem to never get released ever. |
6 | |
31 | |
7 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
32 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
8 | check fucntion should be designed - the same for empty treasurelists |
33 | check fucntion should be designed - the same for empty treasurelists |
9 | and similar stuff. |
34 | and similar stuff. |
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35 | |
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36 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
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37 | existing objects refer to the old archteypoes (for purposes of saving). |
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38 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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39 | advisable, as well as testing wether reloading actually works :) |
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40 | |
11 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
41 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
12 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
42 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
13 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
43 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
14 | semantics). |
44 | semantics). |
15 | |
45 | |
16 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
46 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
17 | there. be inventive. |
47 | there. be inventive. |
18 | |
48 | |
19 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
49 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
20 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
50 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
21 | hitting items it shouldn't. |
51 | hitting items it shouldn't. |
22 | |
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23 | * you cnanot sensibly buy mercenaries in their agency anymore: |
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24 | they burn, of course, in scorn. |
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25 | FIX: possibly create a precious flag that preserved pets in such a case |
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26 | (and also preserve them over saved! so mercenaries and familiars could |
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27 | be implemented in a sensible way). |
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28 | |
52 | |
29 | * can users in theory steal the gems out of their snitchangel pet monsters? |
53 | * can users in theory steal the gems out of their snitchangel pet monsters? |
30 | => the nodrop mechanism used for that should also disallow stealing. |
54 | => the nodrop mechanism used for that should also disallow stealing. |
31 | |
55 | |
32 | * bowmode should offer different capabilities given on level of user |
56 | * bowmode should offer different capabilities given on level of user |
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120 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
144 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
121 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
145 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
122 | |
146 | |
123 | * make sure custom keys get saved in same order as they are being loaded. |
147 | * make sure custom keys get saved in same order as they are being loaded. |
124 | |
148 | |
125 | * wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and |
149 | * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
126 | implement buildable non-safe floors. |
150 | implement buildable non-safe floors. |