1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
2 | |
2 | |
3 | * when players QUIT, nuke their in-memroy maps |
3 | new skill system temporary todo: |
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4 | - cast xxx, ready_skill praying => no go |
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5 | - readying a rod gives magic item exp when slashign monsters |
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6 | - slots are beign forgotten on relogin |
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7 | 07:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm |
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8 | 07:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly |
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9 | 07:45:50 -cfbot:#cf- [Lina] BUT pyromancy was |
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10 | 07:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test |
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11 | 07:46:14 -cfbot:#cf- sciullofederico logged in |
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12 | 07:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm |
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13 | 07:46:42 -cfbot:#cf- [Lina] i can't ready pyro! |
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14 | 07:46:49 -cfbot:#cf- [Lina] BUT i can ready praying |
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15 | 07:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others |
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16 | |
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17 | * cursed weapons should be force-applied even when not current_weapon. |
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18 | |
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19 | * applying scrolls complains about missing ranged item. |
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20 | |
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21 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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22 | |
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23 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
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24 | check fucntion should be designed - the same for empty treasurelists |
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25 | and similar stuff. |
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26 | |
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27 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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28 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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29 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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30 | semantics). |
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31 | |
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32 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
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33 | there. be inventive. |
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34 | |
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35 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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36 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
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37 | hitting items it shouldn't. |
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38 | |
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39 | * can users in theory steal the gems out of their snitchangel pet monsters? |
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40 | => the nodrop mechanism used for that should also disallow stealing. |
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41 | |
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42 | * bowmode should offer different capabilities given on level of user |
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43 | (Leonov). |
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44 | |
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45 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
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46 | resolve the situation by either implementing it fully or removing it fully. |
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47 | |
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48 | * climbing, meditating, levitating skills etc. should give you experience per use |
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49 | |
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50 | * rewrite banish in perl (low priority) |
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51 | |
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52 | * nekosan snatches the fish, which stays in the playr inventory. |
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53 | remove should automaticlaly send esrv_del_item, and nobody else should, |
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54 | for inv items. same for ipo. |
4 | |
55 | |
5 | * output-count and output-sync defaults *might* cause delay by one message |
56 | * output-count and output-sync defaults *might* cause delay by one message |
6 | for new users. |
57 | for new users. |
7 | |
58 | |
8 | * arrest => jail, but the jailed player can suicide and will wake up |
59 | * arrest => jail, but the jailed player can suicide and will wake up |
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14 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
65 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
15 | |
66 | |
16 | * IMPORTANT: |
67 | * IMPORTANT: |
17 | entering instantiated random maps whose meta file is missing freezes the player. |
68 | entering instantiated random maps whose meta file is missing freezes the player. |
18 | |
69 | |
19 | * debug_desc should display env information, too. |
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20 | |
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21 | * random speed should result in randomised initial animation face. |
70 | * random speed should result in randomised initial animation face. |
22 | |
71 | |
23 | * example of why a player was kept alive long after having logged out. |
72 | * example of why a player was kept alive long after having logged out. |
24 | those are probably in a player inventory. |
73 | those are probably in a player inventory. |
25 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
74 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
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30 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
79 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
31 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
80 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
32 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
81 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
33 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
82 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
34 | |
83 | |
35 | * The exit to 'random map at , level ' is closed |
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36 | happens on first entry to a random map *sometimes*. meta file not yet written? |
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37 | |
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38 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
84 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
39 | => use debug_desc |
85 | => use debug_desc |
40 | => find out whats causing it |
86 | => find out whats causing it |
41 | |
87 | |
42 | * the server loves to basically freeze with high cpu load. |
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43 | everything seems to work, except extremely slow. |
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44 | maybe related to such stuff: (maybe too many monsters for some reason?) |
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45 | 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object |
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46 | |
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47 | * training center (kobold etc.) does not stop working after 30-40min |
88 | * training center (kobold etc.) does not stop working after 30-40min |
48 | but goes on for 2 hours _at least_. |
89 | but goes on for 2 hours _at least_. |
49 | |
90 | |
50 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
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51 | bloodwell (seems to be an old issue). |
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52 | |
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53 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
91 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
54 | |
92 | original crossfire: 100% cpu usage => freeze |
55 | * re-enable cede in save, when deemed stable. |
93 | after mapspace::update fix: 40% |
56 | |
94 | after map protocol optimisation: 15% |
57 | * important: re-enable out-of-order execution of chat and say by making them |
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58 | packets instead of commands, by pre-parsing ncom/command. |
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59 | (this is really hard, other command smight qualify, too...) |
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60 | |
95 | |
61 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
96 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
62 | this is simply counterwall hitting monsters. but why does it happen? |
97 | this is simply counterwall hitting monsters. but why does it happen? |
63 | |
98 | |
64 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
99 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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68 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
103 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
69 | animated weapon out and you disconnect, that it'd simply a) fall to the |
104 | animated weapon out and you disconnect, that it'd simply a) fall to the |
70 | ground or b) return to your inv? Rather than disappearing into the void of |
105 | ground or b) return to your inv? Rather than disappearing into the void of |
71 | nothingness. |
106 | nothingness. |
72 | |
107 | |
73 | * rewrite gen_worldmap so that it replaces floors instead putting the |
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74 | overlay on top of the worldmap. |
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75 | |
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76 | * investigate face and ground problems in world_109_126 |
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77 | |
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78 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
108 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
79 | |
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80 | * drop unpaid items when dieing on the spot. |
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81 | |
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82 | * arch/river/* need to be converted to new .x scheme |
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83 | |
109 | |
84 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
110 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
85 | 16:09 <@schmorp> ende des themas |
111 | 16:09 <@schmorp> ende des themas |
86 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
112 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
87 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
113 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
88 | 16:09 <@schmorp> erinnert mich dran |
114 | 16:09 <@schmorp> erinnert mich dran |
89 | |
115 | |
90 | * map converter |
116 | * map converter |
91 | elmex: because of the faces and all the other nice things - i guess |
117 | elmex: because of the faces and all the other nice things - i guess |
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118 | [HUH?? please specify or remove] |
92 | |
119 | |
93 | * implement no-drop-on-destroy flag (done) |
120 | * implement no-drop-on-destroy flag (done) |
94 | for example to remove the specialcases for books that are destroyed |
121 | for example to remove the specialcases for books that are destroyed |
95 | and contain spells (should be done) |
122 | and contain spells (should be done) |
96 | |
123 | |
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101 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
128 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
102 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
129 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
103 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
130 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
104 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
131 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
105 | |
132 | |
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133 | * make sure custom keys get saved in same order as they are being loaded. |
106 | |
134 | |
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135 | * wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and |
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136 | implement buildable non-safe floors. |