1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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3 | #possibly fixed |
3 | * The exit to 'random map at , level ' is closed |
4 | #* The exit to 'random map at , level ' is closed |
4 | happens on first entry to a random map *sometimes*. meta file not yet written? |
5 | # happens on first entry to a random map *sometimes*. meta file not yet written? |
5 | |
6 | |
6 | * important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? |
7 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
7 | seems to cause severe cpu usage |
8 | |
8 | swapping out fixes it |
9 | * re-enable cede in save, when deemed stable. |
9 | |
10 | |
10 | * important: re-enable out-of-order execution of chat and say by making them |
11 | * important: re-enable out-of-order execution of chat and say by making them |
11 | packets instead of commands, by pre-parsing ncom/command. |
12 | packets instead of commands, by pre-parsing ncom/command. |
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13 | (this is really hard, other command smight qualify, too...) |
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14 | |
13 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
15 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
14 | this is simply counterwall hitting monsters. but why does it happen? |
16 | this is simply counterwall hitting monsters. but why does it happen? |
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17 | |
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18 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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19 | fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
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20 | |
16 | * animated weapons should come back to the player when he dies/disconnects? |
21 | * animated weapons should come back to the player when he dies/disconnects? |
17 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
22 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
18 | animated weapon out and you disconnect, that it'd simply a) fall to the |
23 | animated weapon out and you disconnect, that it'd simply a) fall to the |
19 | ground or b) return to your inv? Rather than disappearing into the void of |
24 | ground or b) return to your inv? Rather than disappearing into the void of |