1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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2 | |
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3 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
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4 | resolve the situation by either implementing it fully or removing it fully. |
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5 | |
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6 | * climbing, meditating, levitating skills etc. should give you experience per use |
2 | |
7 | |
3 | * rewrite banish in perl (low priority) |
8 | * rewrite banish in perl (low priority) |
4 | |
9 | |
5 | * nekosan snatches the fish, which stays in the playr inventory. |
10 | * nekosan snatches the fish, which stays in the playr inventory. |
6 | remove should automaticlaly send esrv_del_item, and nobody else should, |
11 | remove should automaticlaly send esrv_del_item, and nobody else should, |
7 | for inv items. |
12 | for inv items. same for ipo. |
8 | |
13 | |
9 | * output-count and output-sync defaults *might* cause delay by one message |
14 | * output-count and output-sync defaults *might* cause delay by one message |
10 | for new users. |
15 | for new users. |
11 | |
16 | |
12 | * arrest => jail, but the jailed player can suicide and will wake up |
17 | * arrest => jail, but the jailed player can suicide and will wake up |
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18 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
23 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
19 | |
24 | |
20 | * IMPORTANT: |
25 | * IMPORTANT: |
21 | entering instantiated random maps whose meta file is missing freezes the player. |
26 | entering instantiated random maps whose meta file is missing freezes the player. |
22 | |
27 | |
23 | * debug_desc should display env information, too. |
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24 | |
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25 | * random speed should result in randomised initial animation face. |
28 | * random speed should result in randomised initial animation face. |
26 | |
29 | |
27 | * example of why a player was kept alive long after having logged out. |
30 | * example of why a player was kept alive long after having logged out. |
28 | those are probably in a player inventory. |
31 | those are probably in a player inventory. |
29 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
32 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
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34 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
37 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
35 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
38 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
36 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
39 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
37 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
40 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
38 | |
41 | |
39 | * The exit to 'random map at , level ' is closed |
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40 | happens on first entry to a random map *sometimes*. meta file not yet written? |
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41 | |
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42 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
42 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
43 | => use debug_desc |
43 | => use debug_desc |
44 | => find out whats causing it |
44 | => find out whats causing it |
45 | |
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46 | * the server loves to basically freeze with high cpu load. |
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47 | everything seems to work, except extremely slow. |
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48 | maybe related to such stuff: (maybe too many monsters for some reason?) |
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49 | 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object |
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50 | |
45 | |
51 | * training center (kobold etc.) does not stop working after 30-40min |
46 | * training center (kobold etc.) does not stop working after 30-40min |
52 | but goes on for 2 hours _at least_. |
47 | but goes on for 2 hours _at least_. |
53 | |
48 | |
54 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
49 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
55 | bloodwell (seems to be an old issue). |
50 | bloodwell (seems to be an old issue). |
56 | |
51 | |
57 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
52 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
58 | |
53 | original crossfire: 100% cpu usage => freeze |
59 | * re-enable cede in save, when deemed stable. |
54 | after mapspace::update fix: 40% |
60 | |
55 | after map protocol optimisation: 15% |
61 | * important: re-enable out-of-order execution of chat and say by making them |
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62 | packets instead of commands, by pre-parsing ncom/command. |
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63 | (this is really hard, other command smight qualify, too...) |
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64 | |
56 | |
65 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
57 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
66 | this is simply counterwall hitting monsters. but why does it happen? |
58 | this is simply counterwall hitting monsters. but why does it happen? |
67 | |
59 | |
68 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
60 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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72 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
64 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
73 | animated weapon out and you disconnect, that it'd simply a) fall to the |
65 | animated weapon out and you disconnect, that it'd simply a) fall to the |
74 | ground or b) return to your inv? Rather than disappearing into the void of |
66 | ground or b) return to your inv? Rather than disappearing into the void of |
75 | nothingness. |
67 | nothingness. |
76 | |
68 | |
77 | * rewrite gen_worldmap so that it replaces floors instead putting the |
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78 | overlay on top of the worldmap. |
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79 | |
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80 | * investigate face and ground problems in world_109_126 |
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81 | |
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82 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
69 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
83 | |
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84 | * drop unpaid items when dieing on the spot. |
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85 | |
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86 | * arch/river/* need to be converted to new .x scheme |
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87 | |
70 | |
88 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
71 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
89 | 16:09 <@schmorp> ende des themas |
72 | 16:09 <@schmorp> ende des themas |
90 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
73 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
91 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
74 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
92 | 16:09 <@schmorp> erinnert mich dran |
75 | 16:09 <@schmorp> erinnert mich dran |
93 | |
76 | |
94 | * map converter |
77 | * map converter |
95 | elmex: because of the faces and all the other nice things - i guess |
78 | elmex: because of the faces and all the other nice things - i guess |
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79 | [HUH?? please specify or remove] |
96 | |
80 | |
97 | * implement no-drop-on-destroy flag (done) |
81 | * implement no-drop-on-destroy flag (done) |
98 | for example to remove the specialcases for books that are destroyed |
82 | for example to remove the specialcases for books that are destroyed |
99 | and contain spells (should be done) |
83 | and contain spells (should be done) |
100 | |
84 | |