1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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2 | |
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3 | * IMPORTANT: chat with > => > probbaly a client bug. |
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4 | |
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5 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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6 | |
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7 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
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8 | check fucntion should be designed - the same for empty treasurelists |
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9 | and similar stuff. |
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10 | |
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11 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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12 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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13 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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14 | semantics). |
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15 | |
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16 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
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17 | there. be inventive. |
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18 | |
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19 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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20 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
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21 | hitting items it shouldn't. |
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22 | |
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23 | * you cnanot sensibly buy mercenaries in their agency anymore: |
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24 | they burn, of course, in scorn. |
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25 | FIX: possibly create a precious flag that preserved pets in such a case |
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26 | (and also preserve them over saved! so mercenaries and familiars could |
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27 | be implemented in a sensible way). |
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28 | |
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29 | * can users in theory steal the gems out of their snitchangel pet monsters? |
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30 | => the nodrop mechanism used for that should also disallow stealing. |
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31 | |
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32 | * bowmode should offer different capabilities given on level of user |
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33 | (Leonov). |
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34 | |
3 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
35 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
4 | resolve the situation by either implementing it fully or removing it fully. |
36 | resolve the situation by either implementing it fully or removing it fully. |
5 | |
37 | |
6 | * climbing, meditating, levitating skills etc. should give you experience per use |
38 | * climbing, meditating, levitating skills etc. should give you experience per use |
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44 | => find out whats causing it |
76 | => find out whats causing it |
45 | |
77 | |
46 | * training center (kobold etc.) does not stop working after 30-40min |
78 | * training center (kobold etc.) does not stop working after 30-40min |
47 | but goes on for 2 hours _at least_. |
79 | but goes on for 2 hours _at least_. |
48 | |
80 | |
49 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
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50 | bloodwell (seems to be an old issue). |
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51 | |
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52 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
81 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
53 | original crossfire: 100% cpu usage => freeze |
82 | original crossfire: 100% cpu usage => freeze |
54 | after mapspace::update fix: 40% |
83 | after mapspace::update fix: 40% |
55 | after map protocol optimisation: 15% |
84 | after map protocol optimisation: 15% |
56 | |
85 | |
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91 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
120 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
92 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
121 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
93 | |
122 | |
94 | * make sure custom keys get saved in same order as they are being loaded. |
123 | * make sure custom keys get saved in same order as they are being loaded. |
95 | |
124 | |
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125 | * wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and |
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126 | implement buildable non-safe floors. |