1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
2 | |
2 | |
3 | #possibly fixed |
3 | * climbing, meditating, levitating skills etc. should give you experience per use |
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5 | * rewrite banish in perl (low priority) |
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7 | * nekosan snatches the fish, which stays in the playr inventory. |
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8 | remove should automaticlaly send esrv_del_item, and nobody else should, |
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9 | for inv items. |
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11 | * output-count and output-sync defaults *might* cause delay by one message |
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12 | for new users. |
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14 | * arrest => jail, but the jailed player can suicide and will wake up |
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15 | in his normal savebed, not the jailbed. |
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16 | |
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17 | * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
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18 | 2007-02-03 03:49:06.011 Discarding object without arch: texas |
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19 | 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
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20 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
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21 | |
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22 | * IMPORTANT: |
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23 | entering instantiated random maps whose meta file is missing freezes the player. |
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24 | |
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25 | * debug_desc should display env information, too. |
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26 | |
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27 | * random speed should result in randomised initial animation face. |
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28 | |
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29 | * example of why a player was kept alive long after having logged out. |
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30 | those are probably in a player inventory. |
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31 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
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32 | 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) |
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33 | 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) |
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34 | 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) |
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35 | 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) |
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36 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
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37 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
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38 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
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39 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
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40 | |
4 | #* The exit to 'random map at , level ' is closed |
41 | * The exit to 'random map at , level ' is closed |
5 | # happens on first entry to a random map *sometimes*. meta file not yet written? |
42 | happens on first entry to a random map *sometimes*. meta file not yet written? |
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43 | |
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44 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
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45 | => use debug_desc |
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46 | => find out whats causing it |
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47 | |
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48 | * the server loves to basically freeze with high cpu load. |
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49 | everything seems to work, except extremely slow. |
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50 | maybe related to such stuff: (maybe too many monsters for some reason?) |
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51 | 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object |
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52 | |
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53 | * training center (kobold etc.) does not stop working after 30-40min |
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54 | but goes on for 2 hours _at least_. |
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55 | |
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56 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
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57 | bloodwell (seems to be an old issue). |
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58 | |
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59 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
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60 | |
7 | * re-enable cede in save, when deemed stable. |
61 | * re-enable cede in save, when deemed stable. |
8 | |
62 | |
9 | * important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? |
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10 | seems to cause severe cpu usage |
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11 | swapping out fixes it |
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12 | |
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13 | * important: re-enable out-of-order execution of chat and say by making them |
63 | * important: re-enable out-of-order execution of chat and say by making them |
14 | packets instead of commands, by pre-parsing ncom/command. |
64 | packets instead of commands, by pre-parsing ncom/command. |
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65 | (this is really hard, other command smight qualify, too...) |
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66 | |
16 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
67 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
17 | this is simply counterwall hitting monsters. but why does it happen? |
68 | this is simply counterwall hitting monsters. but why does it happen? |
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69 | |
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70 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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71 | fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
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72 | |
19 | * animated weapons should come back to the player when he dies/disconnects? |
73 | * animated weapons should come back to the player when he dies/disconnects? |
20 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
74 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
21 | animated weapon out and you disconnect, that it'd simply a) fall to the |
75 | animated weapon out and you disconnect, that it'd simply a) fall to the |
22 | ground or b) return to your inv? Rather than disappearing into the void of |
76 | ground or b) return to your inv? Rather than disappearing into the void of |
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31 | |
85 | |
32 | * drop unpaid items when dieing on the spot. |
86 | * drop unpaid items when dieing on the spot. |
33 | |
87 | |
34 | * arch/river/* need to be converted to new .x scheme |
88 | * arch/river/* need to be converted to new .x scheme |
35 | |
89 | |
36 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
90 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
37 | 16:09 <@schmorp> ende des themas |
91 | 16:09 <@schmorp> ende des themas |
38 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
92 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
39 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
93 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
40 | 16:09 <@schmorp> erinnert mich dran |
94 | 16:09 <@schmorp> erinnert mich dran |
41 | 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke) |
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42 | |
95 | |
43 | * map converter |
96 | * map converter |
44 | elmex: because of the faces and all the other nice things - i guess |
97 | elmex: because of the faces and all the other nice things - i guess |
45 | |
98 | |
46 | * implement no-drop-on-destroy flag (done) |
99 | * implement no-drop-on-destroy flag (done) |
47 | for example to remove the specialcases for books that are destroyed |
100 | for example to remove the specialcases for books that are destroyed |
48 | and contain spells (should be done) |
101 | and contain spells (should be done) |
49 | |
102 | |
50 | * look at these logs: |
103 | * look at these logs: |
51 | 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] |
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52 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
104 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
53 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
105 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
54 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
106 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
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107 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
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108 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
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109 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
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110 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
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111 | |
56 | * requirements need to be dcoumented: |
112 | * make sure custom keys get saved in same order as they are being loaded. |
57 | safe:hole, gperf, glib, std::tr1 (::unoredred_map) |
113 | |