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3 | * IMPORTANT: client structures (ns) seem to never get released ever. |
3 | * IMPORTANT: client structures (ns) seem to never get released ever. |
4 | |
4 | |
5 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
5 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
6 | check fucntion should be designed - the same for empty treasurelists |
6 | check fucntion should be designed - the same for empty treasurelists |
7 | and similar stuff. |
7 | and similar stuff. |
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8 | |
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9 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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10 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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11 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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12 | semantics). |
8 | |
13 | |
9 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
14 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
10 | there. be inventive. |
15 | there. be inventive. |
11 | |
16 | |
12 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
17 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |