--- deliantra/server/TODO 2007/06/07 19:12:22 1.65 +++ deliantra/server/TODO 2007/07/04 06:38:35 1.70 @@ -7,6 +7,36 @@ 07:21:48 -cfbot:#cf- [Incen] ayup 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms +* is_animated is sometimes written twice when saving, because it must be off when + no animation is set. this does not work, of course, because later the flag is written again. + should probably be fixed on load, not on save. + +* IMPORTANT: item_power should be a body slot like other such qualities, + so they can be sensibly tested against exclusion. Right now, one can + equip more than item power allows because it is not checked everywhere + (and should not have to be checked, either). + +* the following semantics was removed form enter_exit, bring it back sensibly and safely + (don't want the savebed set on a random map). + /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ + if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { + /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ + for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { + if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; + } + if(tmp) { + remove_ob(tmp); + free_object(tmp); + } + + path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); + op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); + save_player(op, 1); + /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", + * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, + * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ + } + * new players lack statistics * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still @@ -19,13 +49,15 @@ * IMPORTANT: reloading archetypes should create copies of used archetypes, letting existing objects refer to the old archteypoes (for purposes of saving). + UPDATE: this is done, but an upgrade of in-memory objects is highly + advisable, as well as testing wether reloading actually works :) * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts firing into a specific direction. fire 0 only fires once (this is a bug, but most clients move firing on yourself on non-shift-kp_5 because servers do not support the shifted semantics). -* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest +* /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest there. be inventive. * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()