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5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
6 | 07:21:37 <schmorp> unidentified they are called potions? |
6 | 07:21:37 <schmorp> unidentified they are called potions? |
7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
9 | |
9 | |
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10 | |
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11 | * the following semantics was removed form enter_exit, bring it back sensibly and safely |
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12 | (don't want the savebed set on a random map). |
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13 | /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ |
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14 | if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { |
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15 | /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ |
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16 | for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { |
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17 | if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; |
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18 | } |
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19 | if(tmp) { |
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20 | remove_ob(tmp); |
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21 | free_object(tmp); |
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22 | } |
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23 | |
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24 | path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); |
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25 | op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); |
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26 | save_player(op, 1); |
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27 | /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", |
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28 | * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, |
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29 | * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ |
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30 | } |
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31 | |
10 | * new players lack statistics |
32 | * new players lack statistics |
11 | |
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12 | * rename maps in tmpdir to .map. |
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13 | |
33 | |
14 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
34 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
15 | |
35 | |
16 | * IMPORTANT: client structures (ns) seem to never get released ever. |
36 | * IMPORTANT: client structures (ns) seem to never get released ever. |
17 | |
37 | |
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19 | check fucntion should be designed - the same for empty treasurelists |
39 | check fucntion should be designed - the same for empty treasurelists |
20 | and similar stuff. |
40 | and similar stuff. |
21 | |
41 | |
22 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
42 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
23 | existing objects refer to the old archteypoes (for purposes of saving). |
43 | existing objects refer to the old archteypoes (for purposes of saving). |
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44 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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45 | advisable, as well as testing wether reloading actually works :) |
24 | |
46 | |
25 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
47 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
26 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
48 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
27 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
49 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
28 | semantics). |
50 | semantics). |
29 | |
51 | |
30 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
52 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
31 | there. be inventive. |
53 | there. be inventive. |
32 | |
54 | |
33 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
55 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
34 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
56 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
35 | hitting items it shouldn't. |
57 | hitting items it shouldn't. |