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5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
6 | 07:21:37 <schmorp> unidentified they are called potions? |
6 | 07:21:37 <schmorp> unidentified they are called potions? |
7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
9 | |
9 | |
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10 | * is_animated is sometimes written twice when saving, because it must be off when |
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11 | no animation is set. this does not work, of course, because later the flag is written again. |
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12 | should probably be fixed on load, not on save. |
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13 | |
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14 | * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning |
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15 | obviously this should be the real name, not the arch name. |
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16 | |
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17 | * new players sometimes seem to lack statistics |
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18 | |
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19 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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20 | |
10 | * IMPORTANT: client structures (ns) seem to never get released ever. |
21 | * IMPORTANT: client structures (ns) seem to never get released ever. |
11 | |
22 | |
12 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
23 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
13 | check fucntion should be designed - the same for empty treasurelists |
24 | check fucntion should be designed - the same for empty treasurelists |
14 | and similar stuff. |
25 | and similar stuff. |
15 | |
26 | |
16 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
27 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
17 | existing objects refer to the old archteypoes (for purposes of saving). |
28 | existing objects refer to the old archteypoes (for purposes of saving). |
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29 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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30 | advisable, as well as testing wether reloading actually works :) |
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31 | |
19 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
32 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
20 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
33 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
21 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
34 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
22 | semantics). |
35 | semantics). |
23 | |
36 | |
24 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
37 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
25 | there. be inventive. |
38 | there. be inventive. |
26 | |
39 | |
27 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
40 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
28 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
41 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
29 | hitting items it shouldn't. |
42 | hitting items it shouldn't. |