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5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
6 | 07:21:37 <schmorp> unidentified they are called potions? |
6 | 07:21:37 <schmorp> unidentified they are called potions? |
7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
9 | |
9 | |
10 | * IMPORTANT: item_power should be a body slot like other such qualities, |
10 | * is_animated is sometimes written twice when saving, because it must be off when |
11 | so they can be sensibly tested against exclusion. Right now, one can |
11 | no animation is set. this does not work, of course, because later the flag is written again. |
12 | equip more than item power allows because it is not checked everywhere |
12 | should probably be fixed on load, not on save. |
13 | (and should not have to be checked, either). |
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14 | |
13 | |
15 | * the following semantics was removed form enter_exit, bring it back sensibly and safely |
14 | * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning |
16 | (don't want the savebed set on a random map). |
15 | obviously this should be the real name, not the arch name. |
17 | /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ |
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18 | if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { |
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19 | /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ |
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20 | for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { |
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21 | if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; |
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22 | } |
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23 | if(tmp) { |
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24 | remove_ob(tmp); |
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25 | free_object(tmp); |
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26 | } |
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27 | |
16 | |
28 | path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); |
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29 | op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); |
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30 | save_player(op, 1); |
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31 | /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", |
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32 | * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, |
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33 | * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ |
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34 | } |
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35 | |
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36 | * new players lack statistics |
17 | * new players sometimes seem to lack statistics |
37 | |
18 | |
38 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
19 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
39 | |
20 | |
40 | * IMPORTANT: client structures (ns) seem to never get released ever. |
21 | * IMPORTANT: client structures (ns) seem to never get released ever. |
41 | |
22 | |