1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
2 | |
2 | |
3 | new skill system temporary todo: |
3 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
4 | - cast xxx, ready_skill praying => no go |
4 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
5 | - readying a rod gives magic item exp when slashign monsters |
5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
6 | - slots are beign forgotten on relogin |
6 | 07:21:37 <schmorp> unidentified they are called potions? |
7 | 07:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm |
7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
8 | 07:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly |
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
9 | 07:45:50 -cfbot:#cf- [Lina] BUT pyromancy was |
|
|
10 | 07:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test |
|
|
11 | 07:46:14 -cfbot:#cf- sciullofederico logged in |
|
|
12 | 07:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm |
|
|
13 | 07:46:42 -cfbot:#cf- [Lina] i can't ready pyro! |
|
|
14 | 07:46:49 -cfbot:#cf- [Lina] BUT i can ready praying |
|
|
15 | 07:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others |
|
|
16 | |
9 | |
|
|
10 | * totla invisibility is too hard to get. monsters should attack the |
|
|
11 | player when hit by him or his spell anyways. |
17 | |
12 | |
18 | * IMPORTANT: chat with > => > probbaly a client bug. |
13 | * IMPORTANT: current server breaks all old cfplus clients due to partial transfers |
|
|
14 | |
|
|
15 | * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded |
|
|
16 | |
|
|
17 | * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. |
|
|
18 | |
|
|
19 | * is_animated is sometimes written twice when saving, because it must be off when |
|
|
20 | no animation is set. this does not work, of course, because later the flag is written again. |
|
|
21 | should probably be fixed on load, not on save. |
|
|
22 | |
|
|
23 | * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning |
|
|
24 | obviously this should be the real name, not the arch name. |
|
|
25 | |
|
|
26 | * new players sometimes seem to lack statistics |
|
|
27 | |
|
|
28 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
19 | |
29 | |
20 | * IMPORTANT: client structures (ns) seem to never get released ever. |
30 | * IMPORTANT: client structures (ns) seem to never get released ever. |
21 | |
31 | |
22 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
32 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
23 | check fucntion should be designed - the same for empty treasurelists |
33 | check fucntion should be designed - the same for empty treasurelists |
24 | and similar stuff. |
34 | and similar stuff. |
|
|
35 | |
|
|
36 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
|
|
37 | existing objects refer to the old archteypoes (for purposes of saving). |
|
|
38 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
|
|
39 | advisable, as well as testing wether reloading actually works :) |
25 | |
40 | |
26 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
41 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
27 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
42 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
28 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
43 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
29 | semantics). |
44 | semantics). |
30 | |
45 | |
31 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
46 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
32 | there. be inventive. |
47 | there. be inventive. |
33 | |
48 | |
34 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
49 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
35 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
50 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
36 | hitting items it shouldn't. |
51 | hitting items it shouldn't. |
37 | |
|
|
38 | * you cnanot sensibly buy mercenaries in their agency anymore: |
|
|
39 | they burn, of course, in scorn. |
|
|
40 | FIX: possibly create a precious flag that preserved pets in such a case |
|
|
41 | (and also preserve them over saved! so mercenaries and familiars could |
|
|
42 | be implemented in a sensible way). |
|
|
43 | |
52 | |
44 | * can users in theory steal the gems out of their snitchangel pet monsters? |
53 | * can users in theory steal the gems out of their snitchangel pet monsters? |
45 | => the nodrop mechanism used for that should also disallow stealing. |
54 | => the nodrop mechanism used for that should also disallow stealing. |
46 | |
55 | |
47 | * bowmode should offer different capabilities given on level of user |
56 | * bowmode should offer different capabilities given on level of user |
… | |
… | |
135 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
144 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
136 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
145 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
137 | |
146 | |
138 | * make sure custom keys get saved in same order as they are being loaded. |
147 | * make sure custom keys get saved in same order as they are being loaded. |
139 | |
148 | |
140 | * wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and |
149 | * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
141 | implement buildable non-safe floors. |
150 | implement buildable non-safe floors. |