1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
|
|
2 | |
|
|
3 | * you cnanot sensibly buy mercenaries in their agency anymore: |
|
|
4 | they burn, of course, in scorn. |
|
|
5 | |
|
|
6 | * can users in theory steal the gems out of their snitchangel pet monsters? |
|
|
7 | => the nodrop mechanism used for that should also disallow stealing. |
|
|
8 | |
|
|
9 | * bowmode should offer different capabilities given on level of user |
|
|
10 | (Leonov). |
|
|
11 | |
|
|
12 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
|
|
13 | resolve the situation by either implementing it fully or removing it fully. |
|
|
14 | |
|
|
15 | * climbing, meditating, levitating skills etc. should give you experience per use |
|
|
16 | |
|
|
17 | * rewrite banish in perl (low priority) |
|
|
18 | |
|
|
19 | * nekosan snatches the fish, which stays in the playr inventory. |
|
|
20 | remove should automaticlaly send esrv_del_item, and nobody else should, |
|
|
21 | for inv items. same for ipo. |
|
|
22 | |
|
|
23 | * output-count and output-sync defaults *might* cause delay by one message |
|
|
24 | for new users. |
|
|
25 | |
|
|
26 | * arrest => jail, but the jailed player can suicide and will wake up |
|
|
27 | in his normal savebed, not the jailbed. |
|
|
28 | |
|
|
29 | * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
|
|
30 | 2007-02-03 03:49:06.011 Discarding object without arch: texas |
|
|
31 | 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
|
|
32 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
2 | |
33 | |
3 | * IMPORTANT: |
34 | * IMPORTANT: |
4 | entering instantiated random maps whose meta file is missing freezes the player. |
35 | entering instantiated random maps whose meta file is missing freezes the player. |
5 | |
|
|
6 | * debug_desc should display env information, too. |
|
|
7 | |
36 | |
8 | * random speed should result in randomised initial animation face. |
37 | * random speed should result in randomised initial animation face. |
9 | |
38 | |
10 | * example of why a player was kept alive long after having logged out. |
39 | * example of why a player was kept alive long after having logged out. |
11 | those are probably in a player inventory. |
40 | those are probably in a player inventory. |
… | |
… | |
17 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
46 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
18 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
47 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
19 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
48 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
20 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
49 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
21 | |
50 | |
22 | * The exit to 'random map at , level ' is closed |
|
|
23 | happens on first entry to a random map *sometimes*. meta file not yet written? |
|
|
24 | |
|
|
25 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
51 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
26 | => use debug_desc |
52 | => use debug_desc |
27 | => find out whats causing it |
53 | => find out whats causing it |
28 | |
|
|
29 | * the server loves to basically freeze with high cpu load. |
|
|
30 | everything seems to work, except extremely slow. |
|
|
31 | maybe related to such stuff: (maybe too many monsters for some reason?) |
|
|
32 | 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object |
|
|
33 | |
54 | |
34 | * training center (kobold etc.) does not stop working after 30-40min |
55 | * training center (kobold etc.) does not stop working after 30-40min |
35 | but goes on for 2 hours _at least_. |
56 | but goes on for 2 hours _at least_. |
36 | |
57 | |
37 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
58 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
38 | bloodwell (seems to be an old issue). |
59 | bloodwell (seems to be an old issue). |
39 | |
60 | |
40 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
61 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
41 | |
62 | original crossfire: 100% cpu usage => freeze |
42 | * re-enable cede in save, when deemed stable. |
63 | after mapspace::update fix: 40% |
43 | |
64 | after map protocol optimisation: 15% |
44 | * important: re-enable out-of-order execution of chat and say by making them |
|
|
45 | packets instead of commands, by pre-parsing ncom/command. |
|
|
46 | (this is really hard, other command smight qualify, too...) |
|
|
47 | |
65 | |
48 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
66 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
49 | this is simply counterwall hitting monsters. but why does it happen? |
67 | this is simply counterwall hitting monsters. but why does it happen? |
50 | |
68 | |
51 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
69 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
… | |
… | |
55 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
73 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
56 | animated weapon out and you disconnect, that it'd simply a) fall to the |
74 | animated weapon out and you disconnect, that it'd simply a) fall to the |
57 | ground or b) return to your inv? Rather than disappearing into the void of |
75 | ground or b) return to your inv? Rather than disappearing into the void of |
58 | nothingness. |
76 | nothingness. |
59 | |
77 | |
60 | * rewrite gen_worldmap so that it replaces floors instead putting the |
|
|
61 | overlay on top of the worldmap. |
|
|
62 | |
|
|
63 | * investigate face and ground problems in world_109_126 |
|
|
64 | |
|
|
65 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
78 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
66 | |
|
|
67 | * drop unpaid items when dieing on the spot. |
|
|
68 | |
|
|
69 | * arch/river/* need to be converted to new .x scheme |
|
|
70 | |
79 | |
71 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
80 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
72 | 16:09 <@schmorp> ende des themas |
81 | 16:09 <@schmorp> ende des themas |
73 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
82 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
74 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
83 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
75 | 16:09 <@schmorp> erinnert mich dran |
84 | 16:09 <@schmorp> erinnert mich dran |
76 | |
85 | |
77 | * map converter |
86 | * map converter |
78 | elmex: because of the faces and all the other nice things - i guess |
87 | elmex: because of the faces and all the other nice things - i guess |
|
|
88 | [HUH?? please specify or remove] |
79 | |
89 | |
80 | * implement no-drop-on-destroy flag (done) |
90 | * implement no-drop-on-destroy flag (done) |
81 | for example to remove the specialcases for books that are destroyed |
91 | for example to remove the specialcases for books that are destroyed |
82 | and contain spells (should be done) |
92 | and contain spells (should be done) |
83 | |
93 | |
… | |
… | |
88 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
98 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
89 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
99 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
90 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
100 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
91 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
101 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
92 | |
102 | |
|
|
103 | * make sure custom keys get saved in same order as they are being loaded. |
93 | |
104 | |