1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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2 | |
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3 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
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4 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
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5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
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6 | 07:21:37 <schmorp> unidentified they are called potions? |
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7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
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8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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9 | |
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10 | * is_animated is sometimes written twice when saving, because it must be off when |
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11 | no animation is set. this does not work, of course, because later the flag is written again. |
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12 | should probably be fixed on load, not on save. |
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13 | |
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14 | * IMPORTANT: item_power should be a body slot like other such qualities, |
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15 | so they can be sensibly tested against exclusion. Right now, one can |
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16 | equip more than item power allows because it is not checked everywhere |
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17 | (and should not have to be checked, either). |
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18 | |
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19 | * new players lack statistics |
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20 | |
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21 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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22 | |
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23 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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24 | |
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25 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
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26 | check fucntion should be designed - the same for empty treasurelists |
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27 | and similar stuff. |
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28 | |
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29 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
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30 | existing objects refer to the old archteypoes (for purposes of saving). |
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31 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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32 | advisable, as well as testing wether reloading actually works :) |
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33 | |
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34 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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35 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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36 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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37 | semantics). |
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38 | |
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39 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
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40 | there. be inventive. |
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41 | |
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42 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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43 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
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44 | hitting items it shouldn't. |
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45 | |
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46 | * can users in theory steal the gems out of their snitchangel pet monsters? |
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47 | => the nodrop mechanism used for that should also disallow stealing. |
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48 | |
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49 | * bowmode should offer different capabilities given on level of user |
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50 | (Leonov). |
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51 | |
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52 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
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53 | resolve the situation by either implementing it fully or removing it fully. |
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54 | |
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55 | * climbing, meditating, levitating skills etc. should give you experience per use |
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56 | |
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57 | * rewrite banish in perl (low priority) |
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58 | |
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59 | * nekosan snatches the fish, which stays in the playr inventory. |
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60 | remove should automaticlaly send esrv_del_item, and nobody else should, |
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61 | for inv items. same for ipo. |
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62 | |
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63 | * output-count and output-sync defaults *might* cause delay by one message |
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64 | for new users. |
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65 | |
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66 | * arrest => jail, but the jailed player can suicide and will wake up |
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67 | in his normal savebed, not the jailbed. |
2 | |
68 | |
3 | * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
69 | * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
4 | 2007-02-03 03:49:06.011 Discarding object without arch: texas |
70 | 2007-02-03 03:49:06.011 Discarding object without arch: texas |
5 | 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
71 | 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
6 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
72 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
7 | |
73 | |
8 | * IMPORTANT: |
74 | * IMPORTANT: |
9 | entering instantiated random maps whose meta file is missing freezes the player. |
75 | entering instantiated random maps whose meta file is missing freezes the player. |
10 | |
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11 | * debug_desc should display env information, too. |
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12 | |
76 | |
13 | * random speed should result in randomised initial animation face. |
77 | * random speed should result in randomised initial animation face. |
14 | |
78 | |
15 | * example of why a player was kept alive long after having logged out. |
79 | * example of why a player was kept alive long after having logged out. |
16 | those are probably in a player inventory. |
80 | those are probably in a player inventory. |
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22 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
86 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
23 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
87 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
24 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
88 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
25 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
89 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
26 | |
90 | |
27 | * The exit to 'random map at , level ' is closed |
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28 | happens on first entry to a random map *sometimes*. meta file not yet written? |
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29 | |
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30 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
91 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
31 | => use debug_desc |
92 | => use debug_desc |
32 | => find out whats causing it |
93 | => find out whats causing it |
33 | |
94 | |
34 | * the server loves to basically freeze with high cpu load. |
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35 | everything seems to work, except extremely slow. |
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36 | maybe related to such stuff: (maybe too many monsters for some reason?) |
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37 | 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object |
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38 | |
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39 | * training center (kobold etc.) does not stop working after 30-40min |
95 | * training center (kobold etc.) does not stop working after 30-40min |
40 | but goes on for 2 hours _at least_. |
96 | but goes on for 2 hours _at least_. |
41 | |
97 | |
42 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
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43 | bloodwell (seems to be an old issue). |
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44 | |
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45 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
98 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
46 | |
99 | original crossfire: 100% cpu usage => freeze |
47 | * re-enable cede in save, when deemed stable. |
100 | after mapspace::update fix: 40% |
48 | |
101 | after map protocol optimisation: 15% |
49 | * important: re-enable out-of-order execution of chat and say by making them |
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50 | packets instead of commands, by pre-parsing ncom/command. |
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51 | (this is really hard, other command smight qualify, too...) |
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52 | |
102 | |
53 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
103 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
54 | this is simply counterwall hitting monsters. but why does it happen? |
104 | this is simply counterwall hitting monsters. but why does it happen? |
55 | |
105 | |
56 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
106 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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60 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
110 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
61 | animated weapon out and you disconnect, that it'd simply a) fall to the |
111 | animated weapon out and you disconnect, that it'd simply a) fall to the |
62 | ground or b) return to your inv? Rather than disappearing into the void of |
112 | ground or b) return to your inv? Rather than disappearing into the void of |
63 | nothingness. |
113 | nothingness. |
64 | |
114 | |
65 | * rewrite gen_worldmap so that it replaces floors instead putting the |
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66 | overlay on top of the worldmap. |
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67 | |
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68 | * investigate face and ground problems in world_109_126 |
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69 | |
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70 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
115 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
71 | |
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72 | * drop unpaid items when dieing on the spot. |
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73 | |
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74 | * arch/river/* need to be converted to new .x scheme |
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75 | |
116 | |
76 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
117 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
77 | 16:09 <@schmorp> ende des themas |
118 | 16:09 <@schmorp> ende des themas |
78 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
119 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
79 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
120 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
80 | 16:09 <@schmorp> erinnert mich dran |
121 | 16:09 <@schmorp> erinnert mich dran |
81 | |
122 | |
82 | * map converter |
123 | * map converter |
83 | elmex: because of the faces and all the other nice things - i guess |
124 | elmex: because of the faces and all the other nice things - i guess |
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125 | [HUH?? please specify or remove] |
84 | |
126 | |
85 | * implement no-drop-on-destroy flag (done) |
127 | * implement no-drop-on-destroy flag (done) |
86 | for example to remove the specialcases for books that are destroyed |
128 | for example to remove the specialcases for books that are destroyed |
87 | and contain spells (should be done) |
129 | and contain spells (should be done) |
88 | |
130 | |
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93 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
135 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
94 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
136 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
95 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
137 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
96 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
138 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
97 | |
139 | |
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140 | * make sure custom keys get saved in same order as they are being loaded. |
98 | |
141 | |
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142 | * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
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143 | implement buildable non-safe floors. |