1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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2 | |
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3 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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4 | |
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5 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
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6 | check fucntion should be designed - the same for empty treasurelists |
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7 | and similar stuff. |
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8 | |
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9 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
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10 | there. be inventive. |
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11 | |
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12 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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13 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
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14 | hitting items it shouldn't. |
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15 | |
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16 | * you cnanot sensibly buy mercenaries in their agency anymore: |
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17 | they burn, of course, in scorn. |
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18 | FIX: possibly create a precious flag that preserved pets in such a case |
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19 | (and also preserve them over saved! so mercenaries and familiars could |
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20 | be implemented in a sensible way). |
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21 | |
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22 | * can users in theory steal the gems out of their snitchangel pet monsters? |
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23 | => the nodrop mechanism used for that should also disallow stealing. |
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24 | |
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25 | * bowmode should offer different capabilities given on level of user |
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26 | (Leonov). |
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27 | |
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28 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
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29 | resolve the situation by either implementing it fully or removing it fully. |
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30 | |
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31 | * climbing, meditating, levitating skills etc. should give you experience per use |
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32 | |
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33 | * rewrite banish in perl (low priority) |
2 | |
34 | |
3 | * nekosan snatches the fish, which stays in the playr inventory. |
35 | * nekosan snatches the fish, which stays in the playr inventory. |
4 | remove should automaticlaly send esrv_del_item, and nobody else should, |
36 | remove should automaticlaly send esrv_del_item, and nobody else should, |
5 | for inv items. |
37 | for inv items. same for ipo. |
6 | |
38 | |
7 | * output-count and output-sync defaults *might* cause delay by one message |
39 | * output-count and output-sync defaults *might* cause delay by one message |
8 | for new users. |
40 | for new users. |
9 | |
41 | |
10 | * arrest => jail, but the jailed player can suicide and will wake up |
42 | * arrest => jail, but the jailed player can suicide and will wake up |
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16 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
48 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
17 | |
49 | |
18 | * IMPORTANT: |
50 | * IMPORTANT: |
19 | entering instantiated random maps whose meta file is missing freezes the player. |
51 | entering instantiated random maps whose meta file is missing freezes the player. |
20 | |
52 | |
21 | * debug_desc should display env information, too. |
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22 | |
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23 | * random speed should result in randomised initial animation face. |
53 | * random speed should result in randomised initial animation face. |
24 | |
54 | |
25 | * example of why a player was kept alive long after having logged out. |
55 | * example of why a player was kept alive long after having logged out. |
26 | those are probably in a player inventory. |
56 | those are probably in a player inventory. |
27 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
57 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
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32 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
62 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
33 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
63 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
34 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
64 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
35 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
65 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
36 | |
66 | |
37 | * The exit to 'random map at , level ' is closed |
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38 | happens on first entry to a random map *sometimes*. meta file not yet written? |
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39 | |
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40 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
67 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
41 | => use debug_desc |
68 | => use debug_desc |
42 | => find out whats causing it |
69 | => find out whats causing it |
43 | |
70 | |
44 | * the server loves to basically freeze with high cpu load. |
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45 | everything seems to work, except extremely slow. |
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46 | maybe related to such stuff: (maybe too many monsters for some reason?) |
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47 | 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object |
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48 | |
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49 | * training center (kobold etc.) does not stop working after 30-40min |
71 | * training center (kobold etc.) does not stop working after 30-40min |
50 | but goes on for 2 hours _at least_. |
72 | but goes on for 2 hours _at least_. |
51 | |
73 | |
52 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
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53 | bloodwell (seems to be an old issue). |
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54 | |
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55 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
74 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
56 | |
75 | original crossfire: 100% cpu usage => freeze |
57 | * re-enable cede in save, when deemed stable. |
76 | after mapspace::update fix: 40% |
58 | |
77 | after map protocol optimisation: 15% |
59 | * important: re-enable out-of-order execution of chat and say by making them |
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60 | packets instead of commands, by pre-parsing ncom/command. |
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61 | (this is really hard, other command smight qualify, too...) |
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62 | |
78 | |
63 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
79 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
64 | this is simply counterwall hitting monsters. but why does it happen? |
80 | this is simply counterwall hitting monsters. but why does it happen? |
65 | |
81 | |
66 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
82 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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70 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
86 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
71 | animated weapon out and you disconnect, that it'd simply a) fall to the |
87 | animated weapon out and you disconnect, that it'd simply a) fall to the |
72 | ground or b) return to your inv? Rather than disappearing into the void of |
88 | ground or b) return to your inv? Rather than disappearing into the void of |
73 | nothingness. |
89 | nothingness. |
74 | |
90 | |
75 | * rewrite gen_worldmap so that it replaces floors instead putting the |
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76 | overlay on top of the worldmap. |
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77 | |
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78 | * investigate face and ground problems in world_109_126 |
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79 | |
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80 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
91 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
81 | |
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82 | * drop unpaid items when dieing on the spot. |
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83 | |
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84 | * arch/river/* need to be converted to new .x scheme |
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85 | |
92 | |
86 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
93 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
87 | 16:09 <@schmorp> ende des themas |
94 | 16:09 <@schmorp> ende des themas |
88 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
95 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
89 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
96 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
90 | 16:09 <@schmorp> erinnert mich dran |
97 | 16:09 <@schmorp> erinnert mich dran |
91 | |
98 | |
92 | * map converter |
99 | * map converter |
93 | elmex: because of the faces and all the other nice things - i guess |
100 | elmex: because of the faces and all the other nice things - i guess |
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101 | [HUH?? please specify or remove] |
94 | |
102 | |
95 | * implement no-drop-on-destroy flag (done) |
103 | * implement no-drop-on-destroy flag (done) |
96 | for example to remove the specialcases for books that are destroyed |
104 | for example to remove the specialcases for books that are destroyed |
97 | and contain spells (should be done) |
105 | and contain spells (should be done) |
98 | |
106 | |
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105 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
113 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
106 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
114 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
107 | |
115 | |
108 | * make sure custom keys get saved in same order as they are being loaded. |
116 | * make sure custom keys get saved in same order as they are being loaded. |
109 | |
117 | |
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118 | * wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and |
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119 | implement buildable non-safe floors. |