1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
|
|
2 | |
|
|
3 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
|
|
4 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
|
|
5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
|
|
6 | 07:21:37 <schmorp> unidentified they are called potions? |
|
|
7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
|
|
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
|
|
9 | |
|
|
10 | * is_animated is sometimes written twice when saving, because it must be off when |
|
|
11 | no animation is set. this does not work, of course, because later the flag is written again. |
|
|
12 | should probably be fixed on load, not on save. |
|
|
13 | |
|
|
14 | * IMPORTANT: item_power should be a body slot like other such qualities, |
|
|
15 | so they can be sensibly tested against exclusion. Right now, one can |
|
|
16 | equip more than item power allows because it is not checked everywhere |
|
|
17 | (and should not have to be checked, either). |
|
|
18 | |
|
|
19 | * new players lack statistics |
|
|
20 | |
|
|
21 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
2 | |
22 | |
3 | * IMPORTANT: client structures (ns) seem to never get released ever. |
23 | * IMPORTANT: client structures (ns) seem to never get released ever. |
4 | |
24 | |
5 | * you cnanot sensibly buy mercenaries in their agency anymore: |
25 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
6 | they burn, of course, in scorn. |
26 | check fucntion should be designed - the same for empty treasurelists |
|
|
27 | and similar stuff. |
|
|
28 | |
|
|
29 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
|
|
30 | existing objects refer to the old archteypoes (for purposes of saving). |
|
|
31 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
|
|
32 | advisable, as well as testing wether reloading actually works :) |
|
|
33 | |
|
|
34 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
|
|
35 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
|
|
36 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
|
|
37 | semantics). |
|
|
38 | |
|
|
39 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
|
|
40 | there. be inventive. |
|
|
41 | |
|
|
42 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
|
|
43 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
|
|
44 | hitting items it shouldn't. |
7 | |
45 | |
8 | * can users in theory steal the gems out of their snitchangel pet monsters? |
46 | * can users in theory steal the gems out of their snitchangel pet monsters? |
9 | => the nodrop mechanism used for that should also disallow stealing. |
47 | => the nodrop mechanism used for that should also disallow stealing. |
10 | |
48 | |
11 | * bowmode should offer different capabilities given on level of user |
49 | * bowmode should offer different capabilities given on level of user |
… | |
… | |
55 | => find out whats causing it |
93 | => find out whats causing it |
56 | |
94 | |
57 | * training center (kobold etc.) does not stop working after 30-40min |
95 | * training center (kobold etc.) does not stop working after 30-40min |
58 | but goes on for 2 hours _at least_. |
96 | but goes on for 2 hours _at least_. |
59 | |
97 | |
60 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
|
|
61 | bloodwell (seems to be an old issue). |
|
|
62 | |
|
|
63 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
98 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
64 | original crossfire: 100% cpu usage => freeze |
99 | original crossfire: 100% cpu usage => freeze |
65 | after mapspace::update fix: 40% |
100 | after mapspace::update fix: 40% |
66 | after map protocol optimisation: 15% |
101 | after map protocol optimisation: 15% |
67 | |
102 | |
… | |
… | |
102 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
137 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
103 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
138 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
104 | |
139 | |
105 | * make sure custom keys get saved in same order as they are being loaded. |
140 | * make sure custom keys get saved in same order as they are being loaded. |
106 | |
141 | |
|
|
142 | * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
|
|
143 | implement buildable non-safe floors. |