1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
2 | |
2 | |
3 | new skill system temporary todo: |
3 | * firing a rod resets the ranged slot to the skill. or so. |
4 | - cast xxx, ready_skill praying => no go |
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5 | - readying a rod gives magic item exp when slashign monsters |
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6 | - slots are beign forgotten on relogin |
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7 | 07:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm |
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8 | 07:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly |
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9 | 07:45:50 -cfbot:#cf- [Lina] BUT pyromancy was |
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10 | 07:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test |
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11 | 07:46:14 -cfbot:#cf- sciullofederico logged in |
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12 | 07:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm |
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13 | 07:46:42 -cfbot:#cf- [Lina] i can't ready pyro! |
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14 | 07:46:49 -cfbot:#cf- [Lina] BUT i can ready praying |
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15 | 07:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others |
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16 | |
4 | |
17 | |
5 | * applying scrolls needlessly switches to their skill. |
18 | * IMPORTANT: chat with > => > probbaly a client bug. |
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19 | |
6 | |
20 | * IMPORTANT: client structures (ns) seem to never get released ever. |
7 | * IMPORTANT: client structures (ns) seem to never get released ever. |
21 | |
8 | |
22 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
9 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
23 | check fucntion should be designed - the same for empty treasurelists |
10 | check fucntion should be designed - the same for empty treasurelists |
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32 | there. be inventive. |
19 | there. be inventive. |
33 | |
20 | |
34 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
21 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
35 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
22 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
36 | hitting items it shouldn't. |
23 | hitting items it shouldn't. |
37 | |
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38 | * you cnanot sensibly buy mercenaries in their agency anymore: |
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39 | they burn, of course, in scorn. |
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40 | FIX: possibly create a precious flag that preserved pets in such a case |
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41 | (and also preserve them over saved! so mercenaries and familiars could |
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42 | be implemented in a sensible way). |
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43 | |
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44 | * can users in theory steal the gems out of their snitchangel pet monsters? |
25 | * can users in theory steal the gems out of their snitchangel pet monsters? |
45 | => the nodrop mechanism used for that should also disallow stealing. |
26 | => the nodrop mechanism used for that should also disallow stealing. |
46 | |
27 | |
47 | * bowmode should offer different capabilities given on level of user |
28 | * bowmode should offer different capabilities given on level of user |