--- deliantra/server/TODO 2007/04/16 15:41:26 1.50 +++ deliantra/server/TODO 2007/04/27 02:20:21 1.55 @@ -1,8 +1,20 @@ Here are listed some todos which should be looked into sometimes. +* IMPORTANT: chat with > => > probbaly a client bug. + * IMPORTANT: client structures (ns) seem to never get released ever. -* IMPORTANT: playershop has garbage beyond json string, causing long-term corruptipn +* IMPORTANT: never-.defined archetypes should be flagged as such and a suitable + check fucntion should be designed - the same for empty treasurelists + and similar stuff. + +* there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts + firing into a specific direction. fire 0 only fires once (this is a bug, but most clients + move firing on yourself on non-shift-kp_5 because servers do not support the shifted + semantics). + +* /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest + there. be inventive. * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary @@ -10,6 +22,9 @@ * you cnanot sensibly buy mercenaries in their agency anymore: they burn, of course, in scorn. + FIX: possibly create a precious flag that preserved pets in such a case + (and also preserve them over saved! so mercenaries and familiars could + be implemented in a sensible way). * can users in theory steal the gems out of their snitchangel pet monsters? => the nodrop mechanism used for that should also disallow stealing.