1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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2 | |
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3 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
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4 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
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5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
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6 | 07:21:37 <schmorp> unidentified they are called potions? |
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7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
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8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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9 | |
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10 | * is_animated is sometimes written twice when saving, because it must be off when |
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11 | no animation is set. this does not work, of course, because later the flag is written again. |
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12 | should probably be fixed on load, not on save. |
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13 | |
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14 | * IMPORTANT: item_power should be a body slot like other such qualities, |
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15 | so they can be sensibly tested against exclusion. Right now, one can |
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16 | equip more than item power allows because it is not checked everywhere |
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17 | (and should not have to be checked, either). |
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18 | |
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19 | * the following semantics was removed form enter_exit, bring it back sensibly and safely |
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20 | (don't want the savebed set on a random map). |
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21 | /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ |
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22 | if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { |
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23 | /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ |
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24 | for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { |
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25 | if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; |
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26 | } |
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27 | if(tmp) { |
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28 | remove_ob(tmp); |
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29 | free_object(tmp); |
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30 | } |
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31 | |
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32 | path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); |
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33 | op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); |
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34 | save_player(op, 1); |
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35 | /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", |
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36 | * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, |
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37 | * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ |
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38 | } |
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39 | |
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40 | * new players lack statistics |
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41 | |
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42 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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43 | |
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44 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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45 | |
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46 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
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47 | check fucntion should be designed - the same for empty treasurelists |
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48 | and similar stuff. |
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49 | |
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50 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
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51 | existing objects refer to the old archteypoes (for purposes of saving). |
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52 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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53 | advisable, as well as testing wether reloading actually works :) |
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54 | |
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55 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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56 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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57 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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58 | semantics). |
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59 | |
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60 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
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61 | there. be inventive. |
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62 | |
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63 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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64 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
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65 | hitting items it shouldn't. |
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66 | |
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67 | * can users in theory steal the gems out of their snitchangel pet monsters? |
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68 | => the nodrop mechanism used for that should also disallow stealing. |
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69 | |
3 | * bowmode should offer different capabilities given on level of user |
70 | * bowmode should offer different capabilities given on level of user |
4 | (Leonov). |
71 | (Leonov). |
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72 | |
6 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
73 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
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47 | => find out whats causing it |
114 | => find out whats causing it |
48 | |
115 | |
49 | * training center (kobold etc.) does not stop working after 30-40min |
116 | * training center (kobold etc.) does not stop working after 30-40min |
50 | but goes on for 2 hours _at least_. |
117 | but goes on for 2 hours _at least_. |
51 | |
118 | |
52 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
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53 | bloodwell (seems to be an old issue). |
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54 | |
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55 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
119 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
56 | original crossfire: 100% cpu usage => freeze |
120 | original crossfire: 100% cpu usage => freeze |
57 | after mapspace::update fix: 40% |
121 | after mapspace::update fix: 40% |
58 | after map protocol optimisation: 15% |
122 | after map protocol optimisation: 15% |
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123 | |
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94 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
158 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
95 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
159 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
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160 | |
97 | * make sure custom keys get saved in same order as they are being loaded. |
161 | * make sure custom keys get saved in same order as they are being loaded. |
98 | |
162 | |
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163 | * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
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164 | implement buildable non-safe floors. |