1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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3 | * gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot |
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4 | crossfire developer who thinks that 4k is enough for everybody. |
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5 | implement a workaround, either just telling people that their book |
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6 | is winged or not sending it as book but as separate paragraphs or multiple |
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7 | books. must be multiple paragraphs: |
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8 | /* 4096 is probably way overkill, but 1024 could very well be too small. |
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9 | |
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10 | * level 100 inscription with 4 kills: a single random_Scorll treasure |
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11 | item in the ancient mages of forgotten town palace create |
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12 | many *hundreds* of actual scrolls when instantiated? |
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3 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
14 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
4 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
15 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
16 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
6 | 07:21:37 <schmorp> unidentified they are called potions? |
17 | 07:21:37 <schmorp> unidentified they are called potions? |
7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
18 | 07:21:48 -cfbot:#cf- [Incen] ayup |
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
19 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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21 | * totla invisibility is too hard to get. monsters should attack the |
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22 | player when hit by him or his spell anyways. |
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23 | |
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24 | * IMPORTANT: current server breaks all old cfplus clients due to partial transfers |
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25 | |
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26 | * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded |
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27 | |
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28 | * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. |
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29 | |
10 | * is_animated is sometimes written twice when saving, because it must be off when |
30 | * is_animated is sometimes written twice when saving, because it must be off when |
11 | no animation is set. this does not work, of course, because later the flag is written again. |
31 | no animation is set. this does not work, of course, because later the flag is written again. |
12 | should probably be fixed on load, not on save. |
32 | should probably be fixed on load, not on save. |
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14 | * IMPORTANT: item_power should be a body slot like other such qualities, |
34 | * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning |
15 | so they can be sensibly tested against exclusion. Right now, one can |
35 | obviously this should be the real name, not the arch name. |
16 | equip more than item power allows because it is not checked everywhere |
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17 | (and should not have to be checked, either). |
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18 | |
36 | |
19 | * the following semantics was removed form enter_exit, bring it back sensibly and safely |
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20 | (don't want the savebed set on a random map). |
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21 | /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */ |
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22 | if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) { |
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23 | /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */ |
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24 | for(tmp=op->inv; tmp != NULL; tmp = tmp->below) { |
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25 | if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break; |
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26 | } |
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27 | if(tmp) { |
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28 | remove_ob(tmp); |
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29 | free_object(tmp); |
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30 | } |
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31 | |
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32 | path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map)); |
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33 | op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob); |
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34 | save_player(op, 1); |
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35 | /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n", |
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36 | * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y, |
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37 | * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */ |
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38 | } |
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39 | |
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40 | * new players lack statistics |
37 | * new players sometimes seem to lack statistics |
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38 | |
42 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
39 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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44 | * IMPORTANT: client structures (ns) seem to never get released ever. |
41 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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