1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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2 | |
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3 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
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4 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
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5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
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6 | 07:21:37 <schmorp> unidentified they are called potions? |
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7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
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8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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9 | |
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10 | * IMPORTANT: current server breaks all old cfplus clients due to partial transfers |
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11 | |
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12 | * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded |
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13 | |
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14 | * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. |
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15 | |
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16 | * is_animated is sometimes written twice when saving, because it must be off when |
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17 | no animation is set. this does not work, of course, because later the flag is written again. |
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18 | should probably be fixed on load, not on save. |
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19 | |
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20 | * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning |
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21 | obviously this should be the real name, not the arch name. |
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22 | |
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23 | * new players sometimes seem to lack statistics |
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24 | |
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25 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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26 | |
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27 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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28 | |
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29 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
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30 | check fucntion should be designed - the same for empty treasurelists |
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31 | and similar stuff. |
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32 | |
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33 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
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34 | existing objects refer to the old archteypoes (for purposes of saving). |
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35 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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36 | advisable, as well as testing wether reloading actually works :) |
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37 | |
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38 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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39 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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40 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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41 | semantics). |
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42 | |
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43 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
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44 | there. be inventive. |
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45 | |
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46 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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47 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
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48 | hitting items it shouldn't. |
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49 | |
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50 | * can users in theory steal the gems out of their snitchangel pet monsters? |
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51 | => the nodrop mechanism used for that should also disallow stealing. |
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52 | |
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53 | * bowmode should offer different capabilities given on level of user |
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54 | (Leonov). |
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55 | |
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56 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
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57 | resolve the situation by either implementing it fully or removing it fully. |
2 | |
58 | |
3 | * climbing, meditating, levitating skills etc. should give you experience per use |
59 | * climbing, meditating, levitating skills etc. should give you experience per use |
4 | |
60 | |
5 | * rewrite banish in perl (low priority) |
61 | * rewrite banish in perl (low priority) |
6 | |
62 | |
7 | * nekosan snatches the fish, which stays in the playr inventory. |
63 | * nekosan snatches the fish, which stays in the playr inventory. |
8 | remove should automaticlaly send esrv_del_item, and nobody else should, |
64 | remove should automaticlaly send esrv_del_item, and nobody else should, |
9 | for inv items. |
65 | for inv items. same for ipo. |
10 | |
66 | |
11 | * output-count and output-sync defaults *might* cause delay by one message |
67 | * output-count and output-sync defaults *might* cause delay by one message |
12 | for new users. |
68 | for new users. |
13 | |
69 | |
14 | * arrest => jail, but the jailed player can suicide and will wake up |
70 | * arrest => jail, but the jailed player can suicide and will wake up |
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20 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
76 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
21 | |
77 | |
22 | * IMPORTANT: |
78 | * IMPORTANT: |
23 | entering instantiated random maps whose meta file is missing freezes the player. |
79 | entering instantiated random maps whose meta file is missing freezes the player. |
24 | |
80 | |
25 | * debug_desc should display env information, too. |
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26 | |
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27 | * random speed should result in randomised initial animation face. |
81 | * random speed should result in randomised initial animation face. |
28 | |
82 | |
29 | * example of why a player was kept alive long after having logged out. |
83 | * example of why a player was kept alive long after having logged out. |
30 | those are probably in a player inventory. |
84 | those are probably in a player inventory. |
31 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
85 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
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36 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
90 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
37 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
91 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
38 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
92 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
39 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
93 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
40 | |
94 | |
41 | * The exit to 'random map at , level ' is closed |
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42 | happens on first entry to a random map *sometimes*. meta file not yet written? |
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43 | |
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44 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
95 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
45 | => use debug_desc |
96 | => use debug_desc |
46 | => find out whats causing it |
97 | => find out whats causing it |
47 | |
98 | |
48 | * the server loves to basically freeze with high cpu load. |
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49 | everything seems to work, except extremely slow. |
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50 | maybe related to such stuff: (maybe too many monsters for some reason?) |
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51 | 2007-01-15 02:48:52.907 BUG: remove_ob(): name {cnt:552382,uuid:<1,a2486dbe>,name:"pedestal",flags:[8,11,73,103,105,106],type:17}(on /santo_dominion/tobias@27+8), destroyed leaving object |
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52 | |
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53 | * training center (kobold etc.) does not stop working after 30-40min |
99 | * training center (kobold etc.) does not stop working after 30-40min |
54 | but goes on for 2 hours _at least_. |
100 | but goes on for 2 hours _at least_. |
55 | |
101 | |
56 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
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57 | bloodwell (seems to be an old issue). |
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58 | |
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59 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
102 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
60 | |
103 | original crossfire: 100% cpu usage => freeze |
61 | * re-enable cede in save, when deemed stable. |
104 | after mapspace::update fix: 40% |
62 | |
105 | after map protocol optimisation: 15% |
63 | * important: re-enable out-of-order execution of chat and say by making them |
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64 | packets instead of commands, by pre-parsing ncom/command. |
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65 | (this is really hard, other command smight qualify, too...) |
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66 | |
106 | |
67 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
107 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
68 | this is simply counterwall hitting monsters. but why does it happen? |
108 | this is simply counterwall hitting monsters. but why does it happen? |
69 | |
109 | |
70 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
110 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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74 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
114 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
75 | animated weapon out and you disconnect, that it'd simply a) fall to the |
115 | animated weapon out and you disconnect, that it'd simply a) fall to the |
76 | ground or b) return to your inv? Rather than disappearing into the void of |
116 | ground or b) return to your inv? Rather than disappearing into the void of |
77 | nothingness. |
117 | nothingness. |
78 | |
118 | |
79 | * rewrite gen_worldmap so that it replaces floors instead putting the |
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80 | overlay on top of the worldmap. |
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81 | |
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82 | * investigate face and ground problems in world_109_126 |
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83 | |
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84 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
119 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
85 | |
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86 | * drop unpaid items when dieing on the spot. |
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87 | |
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88 | * arch/river/* need to be converted to new .x scheme |
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89 | |
120 | |
90 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
121 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
91 | 16:09 <@schmorp> ende des themas |
122 | 16:09 <@schmorp> ende des themas |
92 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
123 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
93 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
124 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
94 | 16:09 <@schmorp> erinnert mich dran |
125 | 16:09 <@schmorp> erinnert mich dran |
95 | |
126 | |
96 | * map converter |
127 | * map converter |
97 | elmex: because of the faces and all the other nice things - i guess |
128 | elmex: because of the faces and all the other nice things - i guess |
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129 | [HUH?? please specify or remove] |
98 | |
130 | |
99 | * implement no-drop-on-destroy flag (done) |
131 | * implement no-drop-on-destroy flag (done) |
100 | for example to remove the specialcases for books that are destroyed |
132 | for example to remove the specialcases for books that are destroyed |
101 | and contain spells (should be done) |
133 | and contain spells (should be done) |
102 | |
134 | |
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109 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
141 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
110 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
142 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
111 | |
143 | |
112 | * make sure custom keys get saved in same order as they are being loaded. |
144 | * make sure custom keys get saved in same order as they are being loaded. |
113 | |
145 | |
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146 | * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
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147 | implement buildable non-safe floors. |