1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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2 | |
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3 | * level 100 inscription with 4 kills: a single random_Scorll treasure |
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4 | item in the ancient mages of forgotten town palace create |
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5 | many *hundreds* of actual scrolls when instantiated? |
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6 | |
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7 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
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8 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
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9 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
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10 | 07:21:37 <schmorp> unidentified they are called potions? |
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11 | 07:21:48 -cfbot:#cf- [Incen] ayup |
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12 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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13 | |
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14 | * totla invisibility is too hard to get. monsters should attack the |
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15 | player when hit by him or his spell anyways. |
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16 | |
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17 | * IMPORTANT: current server breaks all old cfplus clients due to partial transfers |
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18 | |
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19 | * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded |
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20 | |
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21 | * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. |
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22 | |
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23 | * is_animated is sometimes written twice when saving, because it must be off when |
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24 | no animation is set. this does not work, of course, because later the flag is written again. |
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25 | should probably be fixed on load, not on save. |
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26 | |
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27 | * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning |
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28 | obviously this should be the real name, not the arch name. |
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29 | |
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30 | * new players sometimes seem to lack statistics |
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31 | |
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32 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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33 | |
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34 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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35 | |
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36 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
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37 | check fucntion should be designed - the same for empty treasurelists |
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38 | and similar stuff. |
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39 | |
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40 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
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41 | existing objects refer to the old archteypoes (for purposes of saving). |
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42 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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43 | advisable, as well as testing wether reloading actually works :) |
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44 | |
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45 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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46 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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47 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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48 | semantics). |
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49 | |
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50 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
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51 | there. be inventive. |
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52 | |
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53 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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54 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
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55 | hitting items it shouldn't. |
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56 | |
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57 | * can users in theory steal the gems out of their snitchangel pet monsters? |
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58 | => the nodrop mechanism used for that should also disallow stealing. |
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59 | |
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60 | * bowmode should offer different capabilities given on level of user |
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61 | (Leonov). |
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62 | |
3 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
63 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
4 | resolve the situation by either implementing it fully or removing it fully. |
64 | resolve the situation by either implementing it fully or removing it fully. |
5 | |
65 | |
6 | * climbing, meditating, levitating skills etc. should give you experience per use |
66 | * climbing, meditating, levitating skills etc. should give you experience per use |
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44 | => find out whats causing it |
104 | => find out whats causing it |
45 | |
105 | |
46 | * training center (kobold etc.) does not stop working after 30-40min |
106 | * training center (kobold etc.) does not stop working after 30-40min |
47 | but goes on for 2 hours _at least_. |
107 | but goes on for 2 hours _at least_. |
48 | |
108 | |
49 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
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50 | bloodwell (seems to be an old issue). |
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51 | |
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52 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
109 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
53 | original crossfire: 100% cpu usage => freeze |
110 | original crossfire: 100% cpu usage => freeze |
54 | after mapspace::update fix: 40% |
111 | after mapspace::update fix: 40% |
55 | after map protocol optimisation: 15% |
112 | after map protocol optimisation: 15% |
56 | |
113 | |
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91 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
148 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
92 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
149 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
93 | |
150 | |
94 | * make sure custom keys get saved in same order as they are being loaded. |
151 | * make sure custom keys get saved in same order as they are being loaded. |
95 | |
152 | |
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153 | * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
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154 | implement buildable non-safe floors. |