1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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3 | http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg |
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4 | |
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5 | * for the future: adjust sp regenration in that way that it doesn't |
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6 | regenrate when food is below < 200 (a magic constant) |
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7 | |
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8 | * IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid |
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9 | stuff beig dropped on the teleporter there). |
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10 | |
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11 | * gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot |
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12 | crossfire developer who thinks that 4k is enough for everybody. |
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13 | implement a workaround, either just telling people that their book |
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14 | is winged or not sending it as book but as separate paragraphs or multiple |
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15 | books. must be multiple paragraphs: |
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16 | /* 4096 is probably way overkill, but 1024 could very well be too small. |
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17 | |
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18 | * level 100 inscription with 4 kills: a single random_Scorll treasure |
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19 | item in the ancient mages of forgotten town palace create |
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20 | many *hundreds* of actual scrolls when instantiated? |
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21 | |
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22 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
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23 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
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24 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
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25 | 07:21:37 <schmorp> unidentified they are called potions? |
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26 | 07:21:48 -cfbot:#cf- [Incen] ayup |
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27 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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28 | |
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29 | * totla invisibility is too hard to get. monsters should attack the |
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30 | player when hit by him or his spell anyways. |
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31 | |
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32 | * IMPORTANT: current server breaks all old cfplus clients due to partial transfers |
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33 | |
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34 | * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded |
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35 | |
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36 | * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. |
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37 | |
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38 | * is_animated is sometimes written twice when saving, because it must be off when |
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39 | no animation is set. this does not work, of course, because later the flag is written again. |
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40 | should probably be fixed on load, not on save. |
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41 | |
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42 | * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning |
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43 | obviously this should be the real name, not the arch name. |
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44 | |
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45 | * new players sometimes seem to lack statistics |
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46 | |
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47 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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48 | |
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49 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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50 | |
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51 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
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52 | check fucntion should be designed - the same for empty treasurelists |
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53 | and similar stuff. |
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54 | |
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55 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
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56 | existing objects refer to the old archteypoes (for purposes of saving). |
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57 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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58 | advisable, as well as testing wether reloading actually works :) |
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59 | |
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60 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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61 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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62 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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63 | semantics). |
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64 | |
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65 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
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66 | there. be inventive. |
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67 | |
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68 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
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69 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
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70 | hitting items it shouldn't. |
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71 | |
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72 | * can users in theory steal the gems out of their snitchangel pet monsters? |
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73 | => the nodrop mechanism used for that should also disallow stealing. |
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74 | |
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75 | * bowmode should offer different capabilities given on level of user |
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76 | (Leonov). |
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77 | |
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78 | * player_sold 1 still gets added to maps at some point, but server cnanot read it. |
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79 | resolve the situation by either implementing it fully or removing it fully. |
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80 | |
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81 | * climbing, meditating, levitating skills etc. should give you experience per use |
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82 | |
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83 | * rewrite banish in perl (low priority) |
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84 | |
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85 | * nekosan snatches the fish, which stays in the playr inventory. |
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86 | remove should automaticlaly send esrv_del_item, and nobody else should, |
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87 | for inv items. same for ipo. |
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88 | |
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89 | * output-count and output-sync defaults *might* cause delay by one message |
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90 | for new users. |
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91 | |
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92 | * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
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93 | 2007-02-03 03:49:06.011 Discarding object without arch: texas |
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94 | 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
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95 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
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96 | |
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97 | * IMPORTANT: |
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98 | entering instantiated random maps whose meta file is missing freezes the player. |
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99 | |
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100 | * random speed should result in randomised initial animation face. |
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101 | |
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102 | * example of why a player was kept alive long after having logged out. |
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103 | those are probably in a player inventory. |
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104 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
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105 | 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) |
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106 | 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) |
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107 | 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) |
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108 | 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) |
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109 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
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110 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
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111 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
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112 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
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113 | |
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114 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
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115 | => use debug_desc |
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116 | => find out whats causing it |
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117 | |
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118 | * training center (kobold etc.) does not stop working after 30-40min |
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119 | but goes on for 2 hours _at least_. |
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120 | |
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121 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
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122 | original crossfire: 100% cpu usage => freeze |
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123 | after mapspace::update fix: 40% |
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124 | after map protocol optimisation: 15% |
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125 | |
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126 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
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127 | this is simply counterwall hitting monsters. but why does it happen? |
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128 | |
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129 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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130 | fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
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131 | |
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132 | * animated weapons should come back to the player when he dies/disconnects? |
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133 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
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134 | animated weapon out and you disconnect, that it'd simply a) fall to the |
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135 | ground or b) return to your inv? Rather than disappearing into the void of |
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136 | nothingness. |
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137 | |
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138 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
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139 | |
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140 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
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141 | 16:09 <@schmorp> ende des themas |
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142 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
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143 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
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144 | 16:09 <@schmorp> erinnert mich dran |
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145 | |
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146 | * map converter |
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147 | elmex: because of the faces and all the other nice things - i guess |
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148 | [HUH?? please specify or remove] |
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149 | |
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150 | * implement no-drop-on-destroy flag (done) |
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151 | for example to remove the specialcases for books that are destroyed |
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152 | and contain spells (should be done) |
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153 | |
3 | * look at these logs: |
154 | * look at these logs: |
4 | 2006-09-16 01:38:16 17 objects in mortal queue |
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5 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
155 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
6 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
156 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
7 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
157 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
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158 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
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159 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
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160 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
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161 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
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162 | |
9 | * requirements need to be dcoumented: |
163 | * make sure custom keys get saved in same order as they are being loaded. |
10 | json-sykc, safe:hole, gperf, glib, std::tr1 (::unoredred_map) |
164 | |
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165 | * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and |
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166 | implement buildable non-safe floors. |