1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
2 | |
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3 | * tell player when he is starving. |
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4 | |
2 | |
5 | * drakkar pking system assumed to be well-balanced: any documentation? |
3 | * drakkar pking system assumed to be well-balanced: any documentation? |
6 | |
4 | |
7 | * tutorial in client |
5 | * tutorial in client |
8 | 18:24:32 <qwe> just a note |
6 | 18:24:32 <qwe> just a note |
9 | 18:25:19 <qwe> about the inscription change, the tutorial have to be update, since I |
7 | 18:25:19 <qwe> about the inscription change, the tutorial have to be update, since I |
10 | was reading it (by then) to get what was wrong and the instructions |
8 | was reading it (by then) to get what was wrong and the instructions |
11 | there are outdated. |
9 | there are outdated. |
12 | |
10 | |
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11 | * ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or |
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12 | simply by dropping it. |
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13 | |
13 | * missile weapons seem to be buggy w.r.t. applying things to players like |
14 | * missile weapons seem to be buggy w.r.t. applying things to players like |
14 | their sp attributed. see handcrossbow, which has eg. sp 30 set, which |
15 | their sp attributed. see handcrossbow, which has eg. sp 30 set, which |
15 | increases their spell regen. |
16 | increases their spell regen. |
16 | |
17 | |
17 | * when detect monster is cast while eg. a ball of lighning is active, it's not |
18 | * when detect monster is cast while eg. a ball of lighning is active, it's not |
18 | shown long enough for the player to notice (probably due to LOS calculations). |
19 | shown long enough for the player to notice (probably due to LOS calculations). |
19 | |
20 | |
20 | * important: mobs can cross shop-boundaries using shopmats. this must not be :/ |
21 | * important: mobs can cross shop-boundaries using shopmats. this must not be :/ |
21 | |
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22 | * important: word-of-recall cast before dieing will recall you out of nimbus. |
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23 | |
22 | |
24 | * drop all and get all will result in trying to pick up yourself |
23 | * drop all and get all will result in trying to pick up yourself |
25 | (likely harmless) |
24 | (likely harmless) |
26 | |
25 | |
27 | * IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows. |
26 | * IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows. |
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146 | but goes on for 2 hours _at least_. |
145 | but goes on for 2 hours _at least_. |
147 | |
146 | |
148 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
147 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
149 | this is simply counterwall hitting monsters. but why does it happen? |
148 | this is simply counterwall hitting monsters. but why does it happen? |
150 | |
149 | |
151 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
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152 | fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
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153 | |
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154 | * animated weapons should come back to the player when he dies/disconnects? |
150 | * animated weapons should come back to the player when he dies/disconnects? |
155 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
151 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
156 | animated weapon out and you disconnect, that it'd simply a) fall to the |
152 | animated weapon out and you disconnect, that it'd simply a) fall to the |
157 | ground or b) return to your inv? Rather than disappearing into the void of |
153 | ground or b) return to your inv? Rather than disappearing into the void of |
158 | nothingness. |
154 | nothingness. |