1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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2 | |
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3 | * http://cfmaps.schmorp.de/quests/mak/giant/thirdfloor.xhtml |
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4 | neither the heads appear when the prisoenrs are killed |
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5 | nor does belzebub teleport when 14 is triggered |
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6 | likely two unrelated bugs in one package :) |
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7 | |
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8 | * gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot |
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9 | crossfire developer who thinks that 4k is enough for everybody. |
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10 | implement a workaround, either just telling people that their book |
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11 | is winged or not sending it as book but as separate paragraphs or multiple |
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12 | books. must be multiple paragraphs: |
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13 | /* 4096 is probably way overkill, but 1024 could very well be too small. |
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14 | |
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15 | * level 100 inscription with 4 kills: a single random_Scorll treasure |
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16 | item in the ancient mages of forgotten town palace create |
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17 | many *hundreds* of actual scrolls when instantiated? |
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18 | |
3 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
19 | 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion" |
4 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
20 | 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision |
5 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
21 | 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified |
6 | 07:21:37 <schmorp> unidentified they are called potions? |
22 | 07:21:37 <schmorp> unidentified they are called potions? |
7 | 07:21:48 -cfbot:#cf- [Incen] ayup |
23 | 07:21:48 -cfbot:#cf- [Incen] ayup |
8 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
24 | 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms |
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25 | |
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26 | * totla invisibility is too hard to get. monsters should attack the |
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27 | player when hit by him or his spell anyways. |
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28 | |
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29 | * IMPORTANT: current server breaks all old cfplus clients due to partial transfers |
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30 | |
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31 | * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded |
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32 | |
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33 | * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. |
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34 | |
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35 | * is_animated is sometimes written twice when saving, because it must be off when |
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36 | no animation is set. this does not work, of course, because later the flag is written again. |
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37 | should probably be fixed on load, not on save. |
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38 | |
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39 | * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning |
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40 | obviously this should be the real name, not the arch name. |
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41 | |
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42 | * new players sometimes seem to lack statistics |
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43 | |
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44 | * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still |
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10 | * IMPORTANT: client structures (ns) seem to never get released ever. |
46 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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47 | |
12 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
48 | * IMPORTANT: never-defined archetypes should be flagged as such and a suitable |
13 | check fucntion should be designed - the same for empty treasurelists |
49 | check fucntion should be designed - the same for empty treasurelists |
14 | and similar stuff. |
50 | and similar stuff. |
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16 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
52 | * IMPORTANT: reloading archetypes should create copies of used archetypes, letting |
17 | existing objects refer to the old archteypoes (for purposes of saving). |
53 | existing objects refer to the old archteypoes (for purposes of saving). |
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54 | UPDATE: this is done, but an upgrade of in-memory objects is highly |
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55 | advisable, as well as testing wether reloading actually works :) |
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56 | |
19 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
57 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
20 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
58 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
21 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
59 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
22 | semantics). |
60 | semantics). |
23 | |
61 | |
24 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
62 | * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest |
25 | there. be inventive. |
63 | there. be inventive. |
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64 | |
27 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
65 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
28 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
66 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
29 | hitting items it shouldn't. |
67 | hitting items it shouldn't. |