1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
2 | |
2 | |
3 | IMPORTANT: _global_reattach deosn't reattach to maps(!) |
3 | * climbing, meditating, levitating skills etc. should give you experience per use |
4 | |
4 | |
|
|
5 | * rewrite banish in perl (low priority) |
|
|
6 | |
|
|
7 | * nekosan snatches the fish, which stays in the playr inventory. |
|
|
8 | remove should automaticlaly send esrv_del_item, and nobody else should, |
|
|
9 | for inv items. same for ipo. |
|
|
10 | |
|
|
11 | * output-count and output-sync defaults *might* cause delay by one message |
|
|
12 | for new users. |
|
|
13 | |
|
|
14 | * arrest => jail, but the jailed player can suicide and will wake up |
|
|
15 | in his normal savebed, not the jailbed. |
|
|
16 | |
|
|
17 | * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) |
|
|
18 | 2007-02-03 03:49:06.011 Discarding object without arch: texas |
|
|
19 | 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) |
|
|
20 | 2007-02-03 03:54:36.926 Discarding object without arch: event_say |
|
|
21 | |
|
|
22 | * IMPORTANT: |
|
|
23 | entering instantiated random maps whose meta file is missing freezes the player. |
|
|
24 | |
|
|
25 | * random speed should result in randomised initial animation face. |
|
|
26 | |
|
|
27 | * example of why a player was kept alive long after having logged out. |
|
|
28 | those are probably in a player inventory. |
|
|
29 | 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 |
|
|
30 | 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) |
|
|
31 | 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) |
|
|
32 | 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) |
|
|
33 | 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) |
|
|
34 | 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) |
|
|
35 | 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) |
|
|
36 | 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) |
|
|
37 | 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) |
|
|
38 | |
|
|
39 | * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() |
|
|
40 | => use debug_desc |
|
|
41 | => find out whats causing it |
|
|
42 | |
|
|
43 | * training center (kobold etc.) does not stop working after 30-40min |
|
|
44 | but goes on for 2 hours _at least_. |
|
|
45 | |
|
|
46 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
|
|
47 | bloodwell (seems to be an old issue). |
|
|
48 | |
|
|
49 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
|
|
50 | original crossfire: 100% cpu usage => freeze |
|
|
51 | after mapspace::update fix: 40% |
|
|
52 | after map protocol optimisation: 15% |
|
|
53 | |
|
|
54 | * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. |
|
|
55 | this is simply counterwall hitting monsters. but why does it happen? |
|
|
56 | |
|
|
57 | * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type |
|
|
58 | fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type. |
|
|
59 | |
|
|
60 | * animated weapons should come back to the player when he dies/disconnects? |
|
|
61 | 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an |
|
|
62 | animated weapon out and you disconnect, that it'd simply a) fall to the |
|
|
63 | ground or b) return to your inv? Rather than disappearing into the void of |
|
|
64 | nothingness. |
|
|
65 | |
|
|
66 | * mapinfo command should be handled asynchronously (cause it blocks the server) |
|
|
67 | |
5 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
68 | * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven |
6 | 16:09 <@schmorp> ende des themas |
69 | 16:09 <@schmorp> ende des themas |
7 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
70 | 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden |
8 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
71 | 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten |
9 | 16:09 <@schmorp> erinnert mich dran |
72 | 16:09 <@schmorp> erinnert mich dran |
10 | 16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke) |
|
|
11 | |
73 | |
12 | * map converter |
74 | * map converter |
13 | elmex: because of the faces and all the other nice things - i guess |
75 | elmex: because of the faces and all the other nice things - i guess |
|
|
76 | [HUH?? please specify or remove] |
14 | |
77 | |
15 | * implement no-drop-on-destroy flag |
78 | * implement no-drop-on-destroy flag (done) |
16 | for example to remove the specialcases for books that are destroyed |
79 | for example to remove the specialcases for books that are destroyed |
17 | and contain spells |
80 | and contain spells (should be done) |
18 | |
81 | |
19 | * look at these logs: |
82 | * look at these logs: |
20 | 2006-09-16 01:38:16 17 objects in mortal queue |
|
|
21 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
83 | 2006-09-16 01:38:16 Got unknown value in map header: race human |
22 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
84 | 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; |
23 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
85 | 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) |
|
|
86 | 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) |
|
|
87 | 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) |
|
|
88 | 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) |
|
|
89 | 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) |
24 | |
90 | |
25 | * requirements need to be dcoumented: |
91 | * make sure custom keys get saved in same order as they are being loaded. |
26 | json-sykc, safe:hole, gperf, glib, std::tr1 (::unoredred_map) |
92 | |