1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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3 | * IMPORTANT: client structures (ns) seem to never get released ever. |
3 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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5 | * IMPORTANT: playershop has garbage beyond json string, causing long-term corruptipn |
5 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
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6 | check fucntion should be designed - the same for empty treasurelists |
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7 | and similar stuff. |
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9 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
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10 | there. be inventive. |
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7 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
12 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
8 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
13 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
9 | hitting items it shouldn't. |
14 | hitting items it shouldn't. |
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11 | * you cnanot sensibly buy mercenaries in their agency anymore: |
16 | * you cnanot sensibly buy mercenaries in their agency anymore: |
12 | they burn, of course, in scorn. |
17 | they burn, of course, in scorn. |
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18 | FIX: possibly create a precious flag that preserved pets in such a case |
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19 | (and also preserve them over saved! so mercenaries and familiars could |
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20 | be implemented in a sensible way). |
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14 | * can users in theory steal the gems out of their snitchangel pet monsters? |
22 | * can users in theory steal the gems out of their snitchangel pet monsters? |
15 | => the nodrop mechanism used for that should also disallow stealing. |
23 | => the nodrop mechanism used for that should also disallow stealing. |
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17 | * bowmode should offer different capabilities given on level of user |
25 | * bowmode should offer different capabilities given on level of user |
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61 | => find out whats causing it |
69 | => find out whats causing it |
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70 | |
63 | * training center (kobold etc.) does not stop working after 30-40min |
71 | * training center (kobold etc.) does not stop working after 30-40min |
64 | but goes on for 2 hours _at least_. |
72 | but goes on for 2 hours _at least_. |
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73 | |
66 | * summoned monsters seem to be too peaceful - demonology tower elementals, |
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67 | bloodwell (seems to be an old issue). |
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68 | |
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69 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
74 | * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. |
70 | original crossfire: 100% cpu usage => freeze |
75 | original crossfire: 100% cpu usage => freeze |
71 | after mapspace::update fix: 40% |
76 | after mapspace::update fix: 40% |
72 | after map protocol optimisation: 15% |
77 | after map protocol optimisation: 15% |
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