1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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2 | |
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3 | new skill system temporary todo: |
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4 | - cast xxx, ready_skill praying => no go |
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5 | - readying a rod gives magic item exp when slashign monsters |
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6 | - slots are beign forgotten on relogin |
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7 | 07:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm |
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8 | 07:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly |
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9 | 07:45:50 -cfbot:#cf- [Lina] BUT pyromancy was |
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10 | 07:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test |
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11 | 07:46:14 -cfbot:#cf- sciullofederico logged in |
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12 | 07:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm |
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13 | 07:46:42 -cfbot:#cf- [Lina] i can't ready pyro! |
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14 | 07:46:49 -cfbot:#cf- [Lina] BUT i can ready praying |
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15 | 07:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others |
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16 | |
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17 | |
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18 | * IMPORTANT: chat with > => > probbaly a client bug. |
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19 | |
3 | * IMPORTANT: client structures (ns) seem to never get released ever. |
20 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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21 | |
5 | * IMPORTANT: playershop has garbage beyond json string, causing long-term corruptipn |
22 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
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23 | check fucntion should be designed - the same for empty treasurelists |
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24 | and similar stuff. |
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25 | |
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26 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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27 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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28 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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29 | semantics). |
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30 | |
7 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
31 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
8 | there. be inventive. |
32 | there. be inventive. |
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33 | |
10 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
34 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
11 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
35 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
12 | hitting items it shouldn't. |
36 | hitting items it shouldn't. |
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37 | |
14 | * you cnanot sensibly buy mercenaries in their agency anymore: |
38 | * you cnanot sensibly buy mercenaries in their agency anymore: |
15 | they burn, of course, in scorn. |
39 | they burn, of course, in scorn. |
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40 | FIX: possibly create a precious flag that preserved pets in such a case |
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41 | (and also preserve them over saved! so mercenaries and familiars could |
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42 | be implemented in a sensible way). |
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17 | * can users in theory steal the gems out of their snitchangel pet monsters? |
44 | * can users in theory steal the gems out of their snitchangel pet monsters? |
18 | => the nodrop mechanism used for that should also disallow stealing. |
45 | => the nodrop mechanism used for that should also disallow stealing. |
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20 | * bowmode should offer different capabilities given on level of user |
47 | * bowmode should offer different capabilities given on level of user |