--- deliantra/server/TODO 2007/09/18 17:47:35 1.100 +++ deliantra/server/TODO 2008/04/22 07:28:05 1.121 @@ -1,14 +1,55 @@ Here are listed some todos which should be looked into sometimes. +* tell player when he is starving. + +* drakkar pking system assumed to be well-balanced: any documentation? + +* tutorial in client +18:24:32 just a note +18:25:19 about the inscription change, the tutorial have to be update, since I + was reading it (by then) to get what was wrong and the instructions + there are outdated. + +* missile weapons seem to be buggy w.r.t. applying things to players like + their sp attributed. see handcrossbow, which has eg. sp 30 set, which + increases their spell regen. + +* when detect monster is cast while eg. a ball of lighning is active, it's not + shown long enough for the player to notice (probably due to LOS calculations). + +* important: mobs can cross shop-boundaries using shopmats. this must not be :/ + +* important: word-of-recall cast before dieing will recall you out of nimbus. + +* drop all and get all will result in trying to pick up yourself + (likely harmless) + +* IMPORTANT: 05:13:11 -cfbot:#cf- [Lurker] Oh, and autopickup arrows. + 05:13:21 -cfbot:#cf- [Lurker] picks up your own in-flight-arrows. + +* IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner + +* sync_job in random map prepare still exists. + * IMPORTANT: "cannot change rod when levitating" -* pupland worldmap region is "santo dominion" => fix. +* vanessa kept active because of: + owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on @1+1) + owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on @1+1) + -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob). + +* dragon cannot apply ipo writing pen (lack the body), but use skill fine * 2007-09-17 21:15:39.7368 BUG: process_events(): removed object is on active list: {cnt:2940058,uuid:<1.255dcdc9a>,name:"mover",flags:[2,8,11,64,103],type:40}(on /quests/peterm/Demonology/GroundLevel@10+17) http://stonewashed.net/sfx.html +2007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply() +2007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() +2007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() +2007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply() + http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg 2007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500 @@ -27,27 +68,14 @@ 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21) -* "You get the distinct feeling that is nuts" actually appeared once. - * prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously. -* IMPORTANT: the ex command does not properly filter cfpod. - -* diseases refer to their owner, keeping diseasd players alive needlessly. - * for the future: adjust sp regenration in that way that it doesn't regenrate when food is below < 200 (a magic constant) -* IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid +* IMPORTANT: create a no_drop flag (DONE) and set it on the nexus (or somehow avoid stuff beig dropped on the teleporter there). -* gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot - crossfire developer who thinks that 4k is enough for everybody. - implement a workaround, either just telling people that their book - is winged or not sending it as book but as separate paragraphs or multiple - books. must be multiple paragraphs: - /* 4096 is probably way overkill, but 1024 could very well be too small. - * level 100 inscription with 4 kills: a single random_Scorll treasure item in the ancient mages of forgotten town palace create many *hundreds* of actual scrolls when instantiated? @@ -62,8 +90,6 @@ * totla invisibility is too hard to get. monsters should attack the player when hit by him or his spell anyways. -* IMPORTANT: current server breaks all old cfplus clients due to partial transfers - * IMPORTANT: cnanot enter G in chat/irc, as it gets expanded * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe. @@ -81,15 +107,6 @@ * IMPORTANT: client structures (ns) seem to never get released ever. -* IMPORTANT: never-defined archetypes should be flagged as such and a suitable - check fucntion should be designed - the same for empty treasurelists - and similar stuff. - -* IMPORTANT: reloading archetypes should create copies of used archetypes, letting - existing objects refer to the old archteypoes (for purposes of saving). - UPDATE: this is done, but an upgrade of in-memory objects is highly - advisable, as well as testing wether reloading actually works :) - * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts firing into a specific direction. fire 0 only fires once (this is a bug, but most clients move firing on yourself on non-shift-kp_5 because servers do not support the shifted @@ -115,13 +132,6 @@ * rewrite banish in perl (low priority) -* nekosan snatches the fish, which stays in the playr inventory. - remove should automaticlaly send esrv_del_item, and nobody else should, - for inv items. same for ipo. - -* output-count and output-sync defaults *might* cause delay by one message - for new users. - * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970) 2007-02-03 03:49:06.011 Discarding object without arch: texas 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753) @@ -132,30 +142,9 @@ * random speed should result in randomised initial animation face. -* example of why a player was kept alive long after having logged out. - those are probably in a player inventory. - 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9 - 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1) - 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1) - -* 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player() - => use debug_desc - => find out whats causing it - * training center (kobold etc.) does not stop working after 30-40min but goes on for 2 hours _at least_. -* /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage. - original crossfire: 100% cpu usage => freeze - after mapspace::update fix: 40% - after map protocol optimisation: 15% - * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. this is simply counterwall hitting monsters. but why does it happen? @@ -168,31 +157,13 @@ ground or b) return to your inv? Rather than disappearing into the void of nothingness. -* mapinfo command should be handled asynchronously (cause it blocks the server) - -* 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven - 16:09 <@schmorp> ende des themas - 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden +* 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten 16:09 <@schmorp> erinnert mich dran -* map converter - elmex: because of the faces and all the other nice things - i guess - [HUH?? please specify or remove] - * implement no-drop-on-destroy flag (done) for example to remove the specialcases for books that are destroyed and contain spells (should be done) -* look at these logs: - 2006-09-16 01:38:16 Got unknown value in map header: race human - 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) - 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin) - 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin) - 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin) - 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty) - * make sure custom keys get saved in same order as they are being loaded. -* wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and - implement buildable non-safe floors.