--- deliantra/server/TODO 2007/01/07 02:39:13 1.11 +++ deliantra/server/TODO 2007/01/14 22:54:18 1.20 @@ -1,6 +1,39 @@ Here are listed some todos which should be looked into sometimes. -IMPORTANT: _global_reattach deosn't reattach to maps(!) +* 2007-01-14 23:52:16.889 Object {cnt:633692,uuid:<1,a1a1ab5c>,name:"Guard of the ancient mages",flags:[0,8,11,14,21,33,38,39,40,52,53,54,55,56,57,58,66,79,82,93,103],type:0}(on /darcap/forgotten_town/palace@6+1) lacks animation. + +#possibly fixed +#* The exit to 'random map at , level ' is closed +# happens on first entry to a random map *sometimes*. meta file not yet written? + +* re-enable cede in save, when deemed stable. + +* important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster? + seems to cause severe cpu usage + swapping out fixes it + +* important: re-enable out-of-order execution of chat and say by making them + packets instead of commands, by pre-parsing ncom/command. + +* 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack. + this is simply counterwall hitting monsters. but why does it happen? + +* animated weapons should come back to the player when he dies/disconnects? + 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an + animated weapon out and you disconnect, that it'd simply a) fall to the + ground or b) return to your inv? Rather than disappearing into the void of + nothingness. + +* rewrite gen_worldmap so that it replaces floors instead putting the + overlay on top of the worldmap. + +* investigate face and ground problems in world_109_126 + +* mapinfo command should be handled asynchronously (cause it blocks the server) + +* drop unpaid items when dieing on the spot. + +* arch/river/* need to be converted to new .x scheme * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven 16:09 <@schmorp> ende des themas @@ -12,15 +45,15 @@ * map converter elmex: because of the faces and all the other nice things - i guess -* implement no-drop-on-destroy flag +* implement no-drop-on-destroy flag (done) for example to remove the specialcases for books that are destroyed - and contain spells + and contain spells (should be done) * look at these logs: - 2006-09-16 01:38:16 17 objects in mortal queue + 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp] 2006-09-16 01:38:16 Got unknown value in map header: race human 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90; 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6) * requirements need to be dcoumented: - json-sykc, safe:hole, gperf, glib, std::tr1 (::unoredred_map) + safe:hole, gperf, glib, std::tr1 (::unoredred_map)